Dragon Issue 274: August 2000
part 4/7
Rogues & Royal: Finally, we have the big list of dramatis personae. The Robin Hood legend is very much an ensemble story, with different people getting more or less prominence in different retellings, sometimes being skipped entirely. So there's a lot of ground to cover here, and I'm sure some people will disagree with these stats. Let's get cracking, show them a few more examples of how different characters can be under the new edition.
Robin of Loxley is the most probable historical source for the Robin Hood myth. A middle class small landowner siding with peasants against the upper class? We must make an example of him! Trouble is, everyone loves a good common folk against The Man story, even most of the people who are part of the 1%. Hell, even tyrannical dictators will portray themselves as common folks made good who freed the common people from out of touch aristocracy the previous regime. Anyway, he's split fairly evenly between ranger and rogue, with all his feats enhancing his longbow skills. He should be very capable of shooting you from the trees where you'll have trouble attacking back. (unless you set the forest on fire ) And what knight would do a thing like that?
Robert of Huntingdon is the other big candidate for the Robin Hood mantle. A framed nobleman trying to clear his name, he's not so good at the woodsman part of being an outlaw, but is just as good with a bow, using his fighter bonus feats for all sorts of stunt shooting. We even get an example of how both could fit into the same continuity. Very interesting indeed.
Little John has an appropriately high Str and Con, and specialisation in the quarterstaff. He might be able to beat Robin in a fight, but still follows him loyally. Which makes him very useful indeed. Even a few extra people make everyday life a lot easier in a community.
Maid Marian is rather lower level than most of the men, which means yup, she's gonna need rescuing alright. She actually seems more prone to executive meddling as well, with different authors dramatically changing her backstory and personality. Well, when you're a tacked on love interest, that's the kind of crap you have to deal with. At least you got to be the main star in one TV series.
Will Scarlet is very much the Lancer in Robin's team, capable but sometimes rebellious. Eventually, he pays for that impetuousness with his life. Lieutenants eh? Who'd have 'em. Seems like they're always trouble in stories. Someone ought to make a pill to treat grand vizier syndrome before it gets out of hand.
Friar Tuck is a multiclass cleric/rogue, which means he can keep up quite nicely with the others despite his girth, and leaven his spiritual guidance with plenty of humour. That's definitely a lesson many players of clerics need to learn. You get more worshippers with healings than smitings, and you certainly don't have to hold yourself above your flock.
Alan-a-Dale doesn't play a big part in the story, wandering in and out, and sometimes being the narrator. However much a musician may agree with the general cause, they're still going to be of more use getting the public on your side than hanging out in the forest for months at a time worried about getting caught.
The Sheriff of Nottingham is the villain everyone remembers and loves to hate. Probably because he was the one that was most successful at hunting them down, before he got killed in turn. He sure does have a lot of cross class skills. In fact, I'm pretty sure they don't add up. Tut tut. Shoulda given him a few levels of Expert so he could legally be the well rounded human being you'd like him to be.
Much the Miller's son is the nice but dim guy who pretends to be completely innocent about Robin's whereabouts, but is actually helping him out on the sly. As a perfect example of the common man they're trying to protect, he helps to ground the outlaws. I know several adventuring groups that could do with a similar reminder.
Hugo de Rainaut is the corrupt abbot who actually appears in more old stories than the Sheriff, but somehow fell out of fashion over the centuries. What's up with that? I know Disney can do a decent evil clergyman. (frololololol lololol lololo

) Maybe it's because the conflict's not personal for him, he's just a greedy git. Or maybe it's because abbot isn't as cool a title as sheriff. Who can say.
Sir Guy of Gisburn is the Abbot's own Starscream, an ambitious but cowardly chappie who'd like to be in charge, but to be honest isn't nearly smart enough to pull it off. Like Prince John, even if he did succeed, he wouldn't be able to hold onto that power. Such a tragedy
King Richard the Lionheart is generally represented as heroic, but you do have to wonder about someone who spent so much time and effort avoiding his responsibilities at home to go kill people. Well, it makes for better stories if he was a good guy, just negligent and bound by family loyalty against his own better judgement. Anyway, he's a pretty high level paladin here, so if you can find him, you can probably persuade him to come back and put things right for a while.
Prince John fit the archetype of the weaker scheming brother who'd really like to be in charge, but couldn't handle it when he did get power to a tee. After all, this is the guy who pissed off his noblemen so much they said "Screw this divine right of kings malarkey, we're going to make a treaty saying what a ruler can and cannot do." and started us down the long path to most hereditary monarchs becoming mere sinecures in the modern age. The path to freedom is over the bodies of failed tyrants. Still a battle we have to worry about today, but at least strikes, letter campaigns and DoS attacks don't kill as many people in the process.
Sir Richard of the Lee (partnered with Sir Stuart of the Herring) is a knight who's been stuck in debt to Abbot Hugo, and is sympathetic to Robin's cause. This means he needs helping out. After all, having some friends in higher places makes it much less likely you'll be caught for good.
Baron Isambart de Belame is a dark wizard who was probably tacked on afterwards by people who wanted Robin to have a more supernatural adversary. He'll pull all kinds of tricks to get to Robin and his men. Careful with deals with the devil. You know they'll bite you on the ass in the end.
Sir Roger of Doncaster is his decidedly unpleasant lackey, who almost managed to finish Robin off once. If this were a more supernatural setting, he'd probably have a few levels of blackguard. Guess we'll have to skip the spiky black platemail with glowing red eyes this time.
So this article did take quite a bit of effort to complete, but like the geography article, there was a lot of information here, quite a bit of which I didn't know before. As with arthurian myth, (hmm, playing Robin hood using Pendragon, that's an idea) there's tons of information that the average person doesn't know, and gets left out of many retellings. And since the writers have drawn on sources both old and new, it's obvious they know their stuff. I definitely feel enlightened by this.
Indispensable: In theory, the DM is supposed to be a fair and impartial adjudicator of the fantastical world. If you win you win, and if you lose, you lose. In practice, unless running a tournament module, that is rarely the case. Firstly, when the DM is the person creating the challenges anyway, they will naturally tailor them to the party they're playing with, and most DM's secretly want the PC's to win. You can encourage that by appealing to their sense of story. If they like you personally, you make yourself valuable, or they have long term plans for your character, then they're more likely to fudge to keep you alive, and throw the most interesting plot threads your way. Once again, Robin Laws examines not the rules, but the social contract that underpins these rules, and has become increasingly obvious over the course of 2e as we see more campaigns that want to tell a story, and tell the DM to break the rules to keep the players alive. Essentially what he's doing is pulling what was previously implicit into the light, so we can consciously manipulate it. Which will have all kinds of consequences over the next decade as we see narrativist games designed which include detailed rules for social interaction and the flow of a session, and make relationships more important than physics in how the game universe runs, while causing vast amounts of flamewars in the process. So he's being both exceedingly interesting and rather influential here. While this won't really make it's mark on D&D that much, with encounter based powers, healing surges and action points pacing your adventure more on a scene by scene basis than a real time one being probably the most notable effect on 4e; it's impact on the wider roleplaying world will be quite noticeable. It looks like he's really making his name at the moment, and I'm very interested to see what he contributes to future issues.