(un)reason
Legend
Dragon Issue 349: November 2006
part 5/6
Savage tidings: We continue to set up the basic setting here, with a map of Sasserine's immediate environment, and a whole load of potential encounters for your players to enjoy as they explore it. Plot hooks everywhere they go, they'll certainly have no shortage of. Unfortunately, the poor scan quality makes the key illegible, so this isn't very usable to me. Still, it certainly looks like this section of the adventure has a nice little sandbox set up for the players to explore before the really heavy stuff hits. The sense that beyond the city limits, it's a pretty wild place is well put across. They also have some advice for integrating new characters into the game if starting ones die. Another hint that this definitely is not going to be a cakewalk. Another solid, but not hugely captivating instalment.
Sage advice: Can you activate magic items inside a silence spell (If they don't need a command word)
If you attack someone with a magic weapon from inside an anti-magic field, and they're outside, do you get the bonuses (no)
Can a monk get their unarmed strike enchanted (Not easily)
Do bracers of quick strike grant two extra attacks when fighting two-weapon style (No. Only one. )
Does the circlet of persuasion boost your turning checks (yess)
What bonuses does a dancing weapon get. Does it make multiple attacks (Your BAB + it's enhancement bonus, yess? If you have iterative attacks, it does too)
Can you make an eternal wand of cure light wounds (Yess. Very useful for party without cleric, yess?)
Does being glamered change an item's properties (No)
Does the ivory goat of travail have all the nightmare's special powers (no)
Can a wizard with a metamagic rod choose which spells they apply to on the fly (yess. Very usefull for wizard especially, yess)
Does a monk's belt boost a nonmonk's AC (Only if they're unarmored)
Is a pearl of power use activated (yess, sort of.)
Can a pearl of power restore a lower level spell than it's maximum (no)
is there a limit to the number of pearls of power you can have (no, they don't take up a sslot, preciouss)
Can you use a portable hole to go through a wall (no)
Does a ring of force require you to keep your hand on it (Andy thinkses so)
Do seeking weapons negate AC bonuses from cover (no, just miss chances)
Do you maintain momentum when teleporting (generally, yess. Can get nassty)
part 5/6
Savage tidings: We continue to set up the basic setting here, with a map of Sasserine's immediate environment, and a whole load of potential encounters for your players to enjoy as they explore it. Plot hooks everywhere they go, they'll certainly have no shortage of. Unfortunately, the poor scan quality makes the key illegible, so this isn't very usable to me. Still, it certainly looks like this section of the adventure has a nice little sandbox set up for the players to explore before the really heavy stuff hits. The sense that beyond the city limits, it's a pretty wild place is well put across. They also have some advice for integrating new characters into the game if starting ones die. Another hint that this definitely is not going to be a cakewalk. Another solid, but not hugely captivating instalment.
Sage advice: Can you activate magic items inside a silence spell (If they don't need a command word)
If you attack someone with a magic weapon from inside an anti-magic field, and they're outside, do you get the bonuses (no)
Can a monk get their unarmed strike enchanted (Not easily)
Do bracers of quick strike grant two extra attacks when fighting two-weapon style (No. Only one. )
Does the circlet of persuasion boost your turning checks (yess)
What bonuses does a dancing weapon get. Does it make multiple attacks (Your BAB + it's enhancement bonus, yess? If you have iterative attacks, it does too)
Can you make an eternal wand of cure light wounds (Yess. Very useful for party without cleric, yess?)
Does being glamered change an item's properties (No)
Does the ivory goat of travail have all the nightmare's special powers (no)
Can a wizard with a metamagic rod choose which spells they apply to on the fly (yess. Very usefull for wizard especially, yess)
Does a monk's belt boost a nonmonk's AC (Only if they're unarmored)
Is a pearl of power use activated (yess, sort of.)
Can a pearl of power restore a lower level spell than it's maximum (no)
is there a limit to the number of pearls of power you can have (no, they don't take up a sslot, preciouss)
Can you use a portable hole to go through a wall (no)
Does a ring of force require you to keep your hand on it (Andy thinkses so)
Do seeking weapons negate AC bonuses from cover (no, just miss chances)
Do you maintain momentum when teleporting (generally, yess. Can get nassty)