NOT WHAT YOU WISH WOULD HAPPEN,
but what does actually happen, based on real world economics, cause and effect, past experience in the industry, and your real world business experiences.
while sitting here reading various posts regarding gleemax, the 3pp's not signing up for 4e, the unlikely future of DDI, etc., i have been doing this in my head, and thought it would be more interesting in a group. we have a lot of smart experienced business people here.
let's make it like an MBA case analysis project. here's the hypothetical:
in a few months, maybe a couple more 4e products are released from WOTC. not too many 3pp's release anything for 4e, or even say they will. DDI sputters out some crappy product no one is thrilled with. before the next earnings conference call with investors and analysts, Hasbro decides that while DnD as a brand has value, it is not making the money projected or demanded by hasbro. hasbro discontinues the DDI initiative as a way to appease investors and analysts. Gleemax is dead. there is a halt put on all future 4e product releases until the financial situation is re-evaluated.
Code for: we need time to determine what, if any, money we can make with this property. does hasbro:
1. sell it off;
2. scale down production to just books supporting the pnp aspect of D&D, but producing a less than in the past, or less than originally projected;
3. use the property to make money licensing just the name to games/movies etc., and no longer support the pnp aspect.
with regard to each of those 3 outcomes, what does the industry look like in 1, 3 and 5 years from now with regard to:
1. 3rd party publishers;
2. amount of people playing 4e vs. 3e, paizo, true20, etc;
3. the pdf publishing industry;
4. mergers and aquisitions between various 3pp's;
5. collaborative efforts an cross-platorm support between 3pp's;
6. inependent contractors writing for 3pp's;
7. the official dnd branded product line;
and any other factors, outcomes or situations you think might reasonably develop.
looking forward to reading your responses.
but what does actually happen, based on real world economics, cause and effect, past experience in the industry, and your real world business experiences.
while sitting here reading various posts regarding gleemax, the 3pp's not signing up for 4e, the unlikely future of DDI, etc., i have been doing this in my head, and thought it would be more interesting in a group. we have a lot of smart experienced business people here.
let's make it like an MBA case analysis project. here's the hypothetical:
in a few months, maybe a couple more 4e products are released from WOTC. not too many 3pp's release anything for 4e, or even say they will. DDI sputters out some crappy product no one is thrilled with. before the next earnings conference call with investors and analysts, Hasbro decides that while DnD as a brand has value, it is not making the money projected or demanded by hasbro. hasbro discontinues the DDI initiative as a way to appease investors and analysts. Gleemax is dead. there is a halt put on all future 4e product releases until the financial situation is re-evaluated.
Code for: we need time to determine what, if any, money we can make with this property. does hasbro:
1. sell it off;
2. scale down production to just books supporting the pnp aspect of D&D, but producing a less than in the past, or less than originally projected;
3. use the property to make money licensing just the name to games/movies etc., and no longer support the pnp aspect.
with regard to each of those 3 outcomes, what does the industry look like in 1, 3 and 5 years from now with regard to:
1. 3rd party publishers;
2. amount of people playing 4e vs. 3e, paizo, true20, etc;
3. the pdf publishing industry;
4. mergers and aquisitions between various 3pp's;
5. collaborative efforts an cross-platorm support between 3pp's;
6. inependent contractors writing for 3pp's;
7. the official dnd branded product line;
and any other factors, outcomes or situations you think might reasonably develop.
looking forward to reading your responses.
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