Yeah, it's pretty much all "epic fantasy" or similar stuff all the time. I think that's great and fine, and it's working very well for my uhh 3 tables now that are using it; but I have an affinity for slightly older feeling D&Disms that I find it doesnt do a great job of recreating (which it doesnt set out to! so that's fine!).
And at the same time I think I want a tiny bit more complexity to the combat teamwork and tactical decision making without going full 4e / Draw Steel! / PF2.
Interestingly, I think that by playing around with starting characteristics you can make something that feels more fraught without walking into "oops your dead" thanks to how thresholds & armor work; but fun stuff like "Lose a hope, if you can't do that mark 2 stress" and "if you can't mark stress, mark hp..." means that you can flag "stuff is getting fraught" pretty easily!