Gorgon Zee
Legend
Not disagreeing with you — that’s why I like linear systems — there is no math to understand. Your skill is 80; you are 80% likely to succeed. No math (at least until you have to decide on extreme results!).I'd be careful categorizing things as immersive or not. Some people find it immersion-breaking to understand the math because, for them, it pulls them out of the story and into the mechanics.
I’m going to ignore your “unknown” adjective, because by definition, you cannot know your odds against an unknown opposition! Instead I’ll speak to the case where you are opposing against a known opposition.Anyway, even if I'm an expert swordsman I couldn't tell you the odds of my attack landing against a new, unknown adversary, except in the most general sense. So at first glance I disagree with that premise.
For a while I was an expert TKD competitor, and I pretty much could tell you the odds of landing a blow against a newbie, an average club member, an average state champion and an Olympic contender. I’d regard myself as expert software developer, and I do regularly estimate the success odds of tasks in terms of completion within X days and generally they are pretty accurate.
Of course, not to the exact percentage, or probably even 10%, but enough to get a general feel. And definitely enough for usual cases. So I do think that a system should be able to do that without, as you say, me needing to do math.
When someone plays BRP, they rarely feel a disconnect between their skill numbers and the results they see in play. They can tell if they are unlucky and they don’t spend time out-of-character doing math to work out if something is a good idea. Contrast with the One Ring — is it better to roll with favored (advantage ) and 2 skill dice or make a regular roll with three skill dice if I need a special success? I’ve been running 20 sessions now, and I can’t even guess at the answer! And I really, really feel that the very competent characters would know that

