billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
Crazy, man. snap snapI'll have you know that my bard played the bongos.
Crazy, man. snap snapI'll have you know that my bard played the bongos.
Problem: Too many classes are spellcasters.
Solution:
1. Rangers and Paladins become non-spellcasters. Provide them abilities instead.
2. Re-work the Sorcerer to make it a more interesting full-caster option to the Wizard.
3. Make the Druid a half-caster. The "nature caster" is already covered by the Nature Cleric. Beef up cool abilities.
4. Nuke the Bard from orbit. Nobody cares about you and your lutes.
I also remember this coming up at some point - that forum posters/readers tended to be both older-aged and longer-time-RPGers than the average board visitor - but I'm not sure if it was through a poll or from something you (or @darjr ?) posted.I’m not aware of that data and don’t recall ever saying that? I mean, it might be true, but if so it’s not a thing that I know.
Oh and in answer to the OP, my response is:I know. "Fix" implies there is something "wrong" and that's okay. We are allowed to not like the way a thing is done in D&D (or any other game). But it also suggests something positive: that by tweaking or changing a thing, we can make the game better for our own purposes.
So here are the rules: present a "problem" with D&D (any edition will do) and explain why you feel it is a problem (this part is really important) and the either suggest a fix, or ask for a fix from fellow community members.
For example, one thing in 5E that I really find to be a problem as a GM is how poorly the action economy is balanced for "solo" creatures. A PC party of 4 or 5 characters punches WAY above its weight class against solo monsters, even in Lairs and with legendary actions. A good part of this has to do with the 5E math -- solo monsters don't hit especially hard and so they aren't terrifying in that "stay away from it or you're dead!" feeling that helps keep the PCs at bay. On top of it, PCs can really pump out a lot of damage when they want to and solos, which are usually just big bags of hit points, don't last long. All that said, the fight against one massive foe is a fantasy staple and I want it to work -- and not just for epic boss battles. There's no reason a random encounter with a giant or whatever shouldn't be viable, too.
One thought I have had to fix this is to treat a big creature like a group of creatures that all stay close together. Like, if the dragon were it's head, it's tail and its torso/claw routine. So the head not only gets to act independently on its own initiative, it has its own list of abilities, its own reach and range, and its own hit point pool. The same for the other parts. But while I think it is a neat idea for a dragon, I don't know how it would translate well to a giant or other creature without lots of "interesting parts."
I REALLY like the idea of that. It would make huge threats feel more like the challenge that they should be. I would certainly do a similar thing with the Terrasque, which really needs a complete new entry anyway because throwing a castle turret at a flying sorcerer pew-pewing it should be something it does.One thought I have had to fix this is to treat a big creature like a group of creatures that all stay close together. Like, if the dragon were it's head, it's tail and its torso/claw routine. So the head not only gets to act independently on its own initiative, it has its own list of abilities, its own reach and range, and its own hit point pool. The same for the other parts. But while I think it is a neat idea for a dragon, I don't know how it would translate well to a giant or other creature without lots of "interesting parts."
I'll check it out when I get home from work! I agree hit points are too abstract from my tastes, but I've yet to find an alternative I find elegant enough to replace them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.