Wyrmshadows
Explorer
The whole idea of simmulationist gamist et al just rubs me the wrong way. If you're into it, cool, but for me. Eh I find it's people arbvitrarily defining what simulates reality based on personal tastes and what side of an argument they want to be on.
The idea of HP simulating how tough something is seems the most wonky thing in the world to me...
Nothing breaks my "emersion" more then the fighter or barbarian looking at a horde of archers and saying... "Eh... I have enough hit points. Even if they all do max damage I'll be able to get over there and take em out."
WTF???
This is why I use WP/VP or with True20 a damage track which prevents this kind of metagaming silliness immediately or I like Runequest with its gritty combat system.
[... snip] There's also another category, but it's not really a level. It's called Hero. People in this category are called heros. Heros are generally of the standard level, but they have this unique ability to continuously improve their ability to tap into Moxie the more times they do "cool stuff." Most people can only improve their status occasionaly. Like sometimes they just get better at it, but usually only a few times per lifetime. Heros though- these guys continuosly improve.
So uh... yeah. Simmulate away.
Hey man, I am not arguing. I am making my points dispassionately on a message board thread dedicated to this subject. Anyway, I am not arguing for the believabiliy of the HP mechanic...I would never do that because it has left a bad taste in my mouth for years. However I am not a fan of rules that warp and weave around the PC as if some sort of quantum flux exists around them that changes the nature of reality in the setting with their arrival. I am a fan of mechanical consistancy in which the heroes may have greater moxie perhaps due to a destiny, fate, luck, etc. but not so much that reality is utterly fluid until they walk onto a stage that adapts to them.
Time was when this flexibility was in the hands of the DM, behind the screen where he or she would adjust things on the fly for the sake of the story. The PCs wouldn't be allowed to know the DM is tweaking reality for or against them and would often cry foul if they found out.
Now, with minion rules, the DM's heroic fudge option is now written into the rules. The reason I wouldn't tell my PC I was fudging was because they would feel more heroic (I would never turn bad guys into soap bubbles) and I could adjust this on the fly to make it a dramatic fight. My PCs would be extremely disappointed if they new I "cheated" on their behalf even if I did it very rarely. My DMness always stayed behind the curtain because I am Oz the Great and Powerful. The minion rules show what's under the hood and it isn't IMO terribly heroic.
Can we all be friends again and go kill some orcs?
I am just stating my position and, as a brother to all mankind, love everyone here.

Wyrmshadows
Last edited: