D'karr
Adventurer
While I can understand the idea of mowing through humanoids like you where a human threshing machine is very much conan. But this idea goes wonky when you start to introducing Friendly NPCs into the combat. Which is something we will frequently do. Either they are people we have recruited to aid us, enemies of our enemies, former advisaries that we have shown mercy on, or perhaps simply grateful townsfolk.
While I will admit rping out every npc v npc encounter is a special sort of insanity, when they are both for and against in a given combat it causes problems. Which kind of cuts down on a lot of what I liked to do in D&D./
I don't know, I watched Frank Frazetta's Fire & Ice just a few weeks ago and the fight with orcs as the NPC hero is climbing up the side of a hill is pure mook madness. And it felt awesomely D&Dish.
In the Fellowship of the Ring, when the party encounters the Uruk-Hai and the hobbits are taken. That is another scene of pure mookish madness. And once again it feels very D&Dish to me. Legolas using an arrow to skewer a minion as he is loading his bow and then using the same arrow to shoot the next one is completely D&D.
So I guess that minions are different strokes for different folk. I think the problem with minions resides more in the presentation than in the mechanics. If the DM describes the mook being eviscerated by the cloud of daggers, does it matter if the CoD only did 3 points of damage or if it did 300? It is mostly irrelevant because the effect would be the same. Minions are mostly the untrained masses sent to present a speed bump to the heroes. As such they are just that, a speed bump.
They work great for my game.