I did not say all the stuff and not in that combination. Nor I think hard and soft moves had been so clearly articulated before. But the concept certainly is not terribly novel, people have been doing some form of it for ages. But of course Baker did not write in a vacuum, I am sure he had run all sort of games before, and wanted to codify this this useful practice. A lot of game design is trying to further develop and enhance things people have found to be working well, or alternatively finding solutions to what didn't.
But sure, if you insist on keeping at Blades terminology, then the sort of stuff I mean should most of the time have two segment clocks.