There is no question. It's a silly thing to suggest about the game. Sorry dude, you've lost the plot. The clock is just there to track progress. It has no specific connection to the fiction other than that. There's a heist, which is a long-term idea that exists in the fiction, and there is the action at hand that may or may not change that long term goal.I have played the game. Answer the question.
The GM will say what the effect will be, which is also (maybe) about how many ticks the clock might get, but that's it. The ticks are a secondary and background aspect of the current action. No one is telegraphing ticks.
And I don't really care if you've played the game. Your posts don't suggest any great understanding of the mechanics or design.

