Crimson Longinus
Legend
I think the idea of “Meta” has broadened to the point where it’s eating its own tail. A player engaging with mechanics is not metagaming… they’re playing the freaking game. The character is not engaging in mechanics, but rather with the things the mechanics represent.
Yes, most games have mechanics, and players probably engage with the mechanics. But the gameplay can also become mostly about mechanics, the fiction more as a post hoc explanation. And for purportedly fiction-first game, this happens a lot in Blades. It of course is far from unique to that game, it happens in most RPGs with complex mechnics, especially if those mechanics are not simulationistic. Like I said, D&D combat usually becomes this.
This happens in Blades because the mechanics are both relatively complex and and rather abstracted, so the players often have to consider things from mostly mechanical perspective.

