Let's Talk About Supers RPGs (Especially Ones Good For Cons)

As someone who still owns Mutants & Masterminds 2e, is there anything in 3e that people feel is dramatically improved? One of the things I always liked about M&M is that once bonuses passed +10, you replaced it with another d20.

I always felt it kept things interesting and die rolls relevant.
I'm almost positive that wasn't a thing, unless in some obscure supplement. I've never seen it in the core book or the Manual. Where is it from?
 

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