I finally landed on the game series I want to run for RPGCon in Marlborough MA in April: C list supervillains (something like the Flash's Rogues Gallery) just trying to score, while avoiding both superheroes and the higher tier villains trying to force them into their diabolical plans. These guys don't want to rule the world, they just want to make a fortune they can drink or gamble away (or maybe put their kid through school or whatever). Now that I have that decided, I am thinking about systems and I thought it might be both interesting and helpful to talk about systems here with other Supers RPG fans.
I grabbed the quickstart for Marvel Multiverse and was pleasantly surprised. I bought the "Beta rules" and was not impressed, but it looks like the system changed some. it is a little fiddly, which is a surprise with newer systems, and gives me kind of Champions vibes with Stamina and some other elements. it looks like it plays okay, but I have not played it. Is it a good con game, though? Is it easy to teach? Is all the relevant info on the character sheets?
I love Mutants and Mastermind. 2E is my favorite because it is robust and well supported, and basically became my Champions replacement. 3E is more accessible though, which it pays for in reduced options, but that part isn't really important to a con game.
I love Savage Worlds, especially SWADE, but Supers has always been the one genre with SW that I don't like. I just don't think it is generally a good fit. However, the new Supers Companions seems better (I have not run a SWADE supers game yet, but I have used the power system to make BBEGs for SWADE otherwise), and especially for this idea of low powered C-listers with just 1 or 2 schticks, it seems like it might work.
I own ICONs and Tiny Supers, but have never actually run either. ICONS gives me M&M plus Fate vibes, which is good, and Tiny seems intended to be super (heh) simple. Thoughts on those?
What other games have you had success with as a con game? What are your thoughts on some or all of the above?
NOTE: I am not interested in Masks, but I am not necessarily against PbtA games in general.
Thanks.
I grabbed the quickstart for Marvel Multiverse and was pleasantly surprised. I bought the "Beta rules" and was not impressed, but it looks like the system changed some. it is a little fiddly, which is a surprise with newer systems, and gives me kind of Champions vibes with Stamina and some other elements. it looks like it plays okay, but I have not played it. Is it a good con game, though? Is it easy to teach? Is all the relevant info on the character sheets?
I love Mutants and Mastermind. 2E is my favorite because it is robust and well supported, and basically became my Champions replacement. 3E is more accessible though, which it pays for in reduced options, but that part isn't really important to a con game.
I love Savage Worlds, especially SWADE, but Supers has always been the one genre with SW that I don't like. I just don't think it is generally a good fit. However, the new Supers Companions seems better (I have not run a SWADE supers game yet, but I have used the power system to make BBEGs for SWADE otherwise), and especially for this idea of low powered C-listers with just 1 or 2 schticks, it seems like it might work.
I own ICONs and Tiny Supers, but have never actually run either. ICONS gives me M&M plus Fate vibes, which is good, and Tiny seems intended to be super (heh) simple. Thoughts on those?
What other games have you had success with as a con game? What are your thoughts on some or all of the above?
NOTE: I am not interested in Masks, but I am not necessarily against PbtA games in general.
Thanks.

