Played more of it than 3e (ran two campaigns of it, played in three more); can't say I saw any of the changes in 3e impacting that materially. Some equivelent of all the power modifers were still there, and the Complication system hadn't changed materially. It had gone over to the "use modifiers rather than attributes", but since I saw everyone hit the even numbers anyway, that didn't mean much. I'm really hard pressed to think of anything in 2e (at least in the character generation" I'd call "more robust". Closest I can get is that they had all the separate things that got rolled into Afflictions, but that didn't stop anyone from doing anything with Affliction they'd done with the earlier versions; they just had to go tot he trouble of customizing it (you can question whether some Affliction builds were particularly useful, but that was true about their predecessors, too).