Let's Talk About Supers RPGs (Especially Ones Good For Cons)

I am finally fully prepping for my con game and I just discovered that marvel multiverse does not have rules for environmental hazards.
A supers game. No rules for environmental hazards. Wut.

I know I can set TNs and crib effects from various powers, but that doesn't make it any less irritating.

One of the interesting things about running con games is you have to decide what to run a long time in advance. So I am stuck making Marvel work instead of just swithcing to SWADE or M&M (which is what i would do if I started to build this thing for a home game). Oh well.

Anyway, just a little Sunday morning rant.
 

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I am finally fully prepping for my con game and I just discovered that marvel multiverse does not have rules for environmental hazards.
A supers game. No rules for environmental hazards. Wut.

I know I can set TNs and crib effects from various powers, but that doesn't make it any less irritating.

One of the interesting things about running con games is you have to decide what to run a long time in advance. So I am stuck making Marvel work instead of just swithcing to SWADE or M&M (which is what i would do if I started to build this thing for a home game). Oh well.

Anyway, just a little Sunday morning rant.
Not even in one of the supplements? I know there are additional rules in those.
 


As a Fate Accelerated fan I'd say to use that - Approaches and Aspect permissions are great for Super Powers, ofthose you listed ICONS is based on a hybrid of Fudge and MM rules so its got that same Narrative focus plus a bit more crunchiness.
 



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