GMMichael
Guide of Modos
My poor PCs. After wandering for an hour or two through stinky, dark sewers (formerly elven city streets), they found a huge chamber that was possibly inhabited, guessing by the multiple dim sources of light. The denizens had been alerted to PC presence by the detonation of sewer gas in the previous tunnel, so they waited patiently for the PCs to arrive.
Much like Ned Stark facing a contingent of Lannister soldiers and Jaime, no one wanted to get cut, bled, or killed. Unlike Ned and Jaime, my PCs decided to brawl it out against 10 opponents, without parley.
Question: In a game with somewhat realistic combat, where being outnumbered is decidedly bad, what should a pre-combat look like, in which the opposing sides use words to fight in the hopes of not putting their lives on the line?
Would you be interested in a fight of words, as long as it meant your blood was less likely to be spilled?
Would you rather use a combat system to talk your way out of a fight, or roleplay and hope the GM adjudicates in your favor?
Much like Ned Stark facing a contingent of Lannister soldiers and Jaime, no one wanted to get cut, bled, or killed. Unlike Ned and Jaime, my PCs decided to brawl it out against 10 opponents, without parley.
Question: In a game with somewhat realistic combat, where being outnumbered is decidedly bad, what should a pre-combat look like, in which the opposing sides use words to fight in the hopes of not putting their lives on the line?
Would you be interested in a fight of words, as long as it meant your blood was less likely to be spilled?
Would you rather use a combat system to talk your way out of a fight, or roleplay and hope the GM adjudicates in your favor?