Reynard
aka Ian Eller
I was listening to a podcast this morning that was covering the post WW1 struggle between Britain and Russia over who got to control Persia/Iran. They talked about the companies trying to secure oil rights, mercenaries, and then other folks doing archaeology etc. It got me thinking about how war makes a good backdrop to a campaign, even (or potentially especially) when the campaign is not actually about soldiers and fighting the war. So i thought it would be fun to talk about.
The Galactic Civil War in Star Wars. The War of the Lance. A couple world wars here on Earth. There are lots of examples of settings and milieus defined by war, and I think those wars offer an interesting twist on adventures without requiring those campaigns be "military" campaigns. Imagine investigating Cthulhu cults in occupied Paris, or hunting for a lost pay caravan in Solamnia. Trying to take advantage of the chaos of war, while staying out of the fight and avoiding trouble with all sides can be great fun.
Have you played in or run campaigns in war zones that were not about the war? What did you do? How did it go?
The Galactic Civil War in Star Wars. The War of the Lance. A couple world wars here on Earth. There are lots of examples of settings and milieus defined by war, and I think those wars offer an interesting twist on adventures without requiring those campaigns be "military" campaigns. Imagine investigating Cthulhu cults in occupied Paris, or hunting for a lost pay caravan in Solamnia. Trying to take advantage of the chaos of war, while staying out of the fight and avoiding trouble with all sides can be great fun.
Have you played in or run campaigns in war zones that were not about the war? What did you do? How did it go?







