76512390ag12
First Post
Could I ask how the *other* lower level adventures are? I have little interest in very high level D&D but lower level, yes.
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I've found 5e quite deadly, more so than 2nd & 3rd, which are the other editions I have the most experience with. Getting a PC to 0 hp might be an issue at higher levels, but once there, death is difficult to avoid.
1.) Any damage at 0 hp = a failed death save. This includes damage from AoE spells (e.g. fireball), environmental damage, etc. Any decent high level encounter will have enemies using AoE abilities or environmental damage, if not both, so that's at least one automatic death save failure per round for downed PCs, if not more, in most encounters.
2.) A smart NPC will finish off downed PCs if they know the party has healing ability. Any attack vs. an unconscious PC has advantage. Any damage taken results in a death save failure. Any attack within 5' of the downed PC is an automatic critical if it hits. Critical hits = 2 death save failures.
3.) If a PC at 0 hp takes damage equal to his hit point total, he dies instantly. This is less likely at higher levels, but could happen with a critical hit, which any hit from a target within 5' will be.
For these reasons, even at high levels, an encounter with intelligent NPCs/monsters that the DM isn't softballing will be very deadly to any PCs that get to 0 hp. More often than not, PCs at 0 hp would be killed before they even got a chance to roll their first death saving throw, unless the next PC in the initiative order is able to heal them.
How many *players* like instant death?Killing a downed PC is easy in any edition. Well, in 2nd they are immediately dead at zero so it is a non-issue. In 3rd you die at -10 (or negative Con in Pathfinder) and one hit on a downed player is all generally it takes there.
What really separates 5e from older editions is how difficult it is to kill an upright PC. Anything short of triggering the instant death rule and the PC just goes to zero, and at high levels instant death is rare. .... Once they are at 100+ HP, instant death is extremely unlikely. .
The G-series are wonderful slugfests (so yes, lots and lots of combat) and I've never met a player yet who didn't like clobbering giants. That said, the giants in G1 are mostly about as smart as a bag of hammers which after a while can get boring from the DM side.
The ones in G2 and G3 can, however, be as smart as you want to make them*; giving you-as-DM a chance to have some fun as well.![]()
Probably not that many...but that alone doesn't justify removing it from the game.How many *players* like instant death?
How many *players* like instant death?
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Probably not that many...but that alone doesn't justify removing it from the game.
How many players like losing to a three-move mate in chess? Probably not that many...but that alone doesn't justify removing it from the game.
A "Tomb of Horrors" diversion is sold to the group in a different way than my main campaign was sold to them, though, it's always good to make sure player communication is happening and everyone is clear on expectations.
How many *players* like instant death?
Sent from my SM-G901F using Tapatalk
How many *players* like instant death?