Emirikol
Adventurer
BANDITS!!!!
From seemingly out of nowhere, the most pointless, useless, lazy-crap-writer's cliche surprises the group. There is no warning and no plot purpose whatsoever for these fellows to jump the party and fight to the death in the face of a supremely overpowered, magic-enhanced party all just to demand a few coppers.
Bandits (3)
AC 12, hp 4, 3, 3,1; Damage by weapon 1d6, Morale: fights to the death because its better than a life of honorless, stereotyped banditry. Treasure: a sack of moldy apples and drawings of their loved ones.
From seemingly out of nowhere, the most pointless, useless, lazy-crap-writer's cliche surprises the group. There is no warning and no plot purpose whatsoever for these fellows to jump the party and fight to the death in the face of a supremely overpowered, magic-enhanced party all just to demand a few coppers.
Bandits (3)
AC 12, hp 4, 3, 3,1; Damage by weapon 1d6, Morale: fights to the death because its better than a life of honorless, stereotyped banditry. Treasure: a sack of moldy apples and drawings of their loved ones.
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