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Level 3 Keep on the Shadowfell character sheets

Daniel D. Fox

Explorer
I attached three of the sheets we plan to use for my small gaming group tonight to run through a portion of Keep on the Shadowfell.

Aradain Wizard = Human Wizard 3
Dunman Fighter = Dwarven Fighter 3
Dalefolk Rogue = Halfling Rogue 3

I believe all of my math(s) SHOULD be correctly adjusted for level 3.

Campaign World Specifics -
Note that a few other small, non-mechanically aligned portions of the sheet were brought into line with my homebrewed, humanocentric campaign world (like the lack of "monsterous" languages). Alignment was changed as well. Gold has been removed, along with Sunrods. Note that Wizard uses his spellbook as his Impliment Mastery, not his Wand.

Feel free to make any necessary changes.

Cheers~
 

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Moniker said:
I attached three of the sheets we plan to use for my small gaming group tonight to run through a portion of Keep on the Shadowfell.

/---/

Feel free to make any necessary changes.

Cheers~

I think putting Utility powers in as Daily or Encounter powers will lead to confusion in the long run. I would put them under a separate heading. This is of real importance for the wizard, as daily powers can be chosen from a spellbook, which is not true of utility powers.
 


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