Level 7 spellscarred power WHOA!

Anyhow, excluding blood pulse... is the power broken or problematic?
I find it a bit problematic because it does so well in battlefield control, far better than most forced movement effects the wizard has (the cleric's forced movement effects are also a bit more potent). But I guess the "control" of a wizard is more damage based. :erm:

I wonder whether that's due to Blood Pulse that wizards get rather restrained movement effects.

Cheers, LT.
 

log in or register to remove this ad

Is there a save or... anything... on that gravity of the moment?

Anyhow, I'm okay with the concept of occasional big movements, especially if they still leave someone in the combat (like, flinging someone 30 squares outside the combat is mean cause that could take multiple rounds to get back into the fray)

I'm worried about moving someone 10 squares every turn. 5 maybe, but 10 can completely screw a lot of creatures.
 

I still like Own the Battlefield + Blood Pulse. Unless its a solo battle, I'd rather do 8d6 + Bolstering Blood to every enemy without having to roll to hit, than do 10 or 15d6 to one.

Though that mine cart thing is pretty funny. :D
 

Remove ads

Top