the Jester
Legend
I've found that lower-level pcs get the biggest 'catch up' from higher-CR enemies.
Encounter Level XP/ECL 10 XP/ECL 9 Difference
10 750 1012.5 262.5
11 1125 1350 225
12 1500 2025 525
13 2250 2700 450
14 3000 4050 1050
15 4500 5400 900
Nonlethal Force said:This is not always true. Believe it or not, it depends on the level. For example:
Take a typical 9th level character hanging out with a 10th level party,assuming 4 characters:
Code:Encounter Level XP/ECL 10 XP/ECL 9 Difference 10 750 1012.5 262.5 11 1125 1350 225 12 1500 2025 525 13 2250 2700 450 14 3000 4050 1050 15 4500 5400 900
Am I doing something wrong here or does it look like there is a pattern? ECL + even is better for the person behind - at least at level 10....![]()
pawsplay said:As you can tell from the above, the difference doubles ever +2 CR as well. More CR difference = better, over the long haul.
Same here. I'd really like to see how it works in actual play for the people who say it's a "glacially slow" process.moritheil said:I'm scratching my head. I've never had problems with players catching up in levels (I'm not discussing overall XP, just whether or not at any point a player becomes the same level as some other, higher level player.)
sus323 said:Then maybe I'm doing something wrong....
sus323 said:In your experience would it be worth it for me to bring the lower level party members to within 2 levels of the highest level guy?
Ogrork the Mighty said:Don't give (full) xp for players who miss sessions. The vast majority of xp comes from monster kills so that's where the problem lies. Either cut the amount they get when they don't show or don't give any at all.