Ancalagon
Dusty Dragon
Hello
So I'm working on this "forested ruins" scenario, in which the characters may encounter a Preta - the spirit of a very greedy person now forced to consumed foul things (this is from Yoon-Suin). Should the PCs decide to engage the thing in combat, they will find it is hard to injure and that it has a dreadful power - its touch drains levels!
However, this is using the "old school" stats from the setting. I looked at level drain (edit: now called life drain) in 5e and I see it's changed. On one hand I'm happy because I always felt level draining was too harsh a power and it really sucked for the players to have their characters penalized for a looong time (because by the time you've regained your level, your companions have leveled up!). On the other hand, the 5e version feels... underwhelming.
I thought about a compromise: its touch doesn't drain level, but a flat amount of XP (they are level 3 so I was thinking 50 or 100). This way they don't lose a whole level, but it still hurts and the players will want to avoid this attack like heck.
I'm also thinking that in general, this could scale well - a powerful undead would drain more XP, and a powerful hero would be more resilient to XP drain than a low level one.
Sounds good, or are there pitfalls I'm missing?
thanks!
So I'm working on this "forested ruins" scenario, in which the characters may encounter a Preta - the spirit of a very greedy person now forced to consumed foul things (this is from Yoon-Suin). Should the PCs decide to engage the thing in combat, they will find it is hard to injure and that it has a dreadful power - its touch drains levels!
However, this is using the "old school" stats from the setting. I looked at level drain (edit: now called life drain) in 5e and I see it's changed. On one hand I'm happy because I always felt level draining was too harsh a power and it really sucked for the players to have their characters penalized for a looong time (because by the time you've regained your level, your companions have leveled up!). On the other hand, the 5e version feels... underwhelming.
I thought about a compromise: its touch doesn't drain level, but a flat amount of XP (they are level 3 so I was thinking 50 or 100). This way they don't lose a whole level, but it still hurts and the players will want to avoid this attack like heck.
I'm also thinking that in general, this could scale well - a powerful undead would drain more XP, and a powerful hero would be more resilient to XP drain than a low level one.
Sounds good, or are there pitfalls I'm missing?
thanks!
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