Cheiromancer said:
Anubis,
On post 21 of this thread you stated
The formula that xp is proportional to the square of the CR follows logically from these formulas. What I am curious about is where you got those formulas from. For in post 65 (above) you state
So where did you get those formulas from? From table 2-6 in the DMG? I hope you are not saying that the WotC method is superior to UK's method! If you did get them from UK's tables, then you can't really mean that basing anything on those tables is a mistake.
UK's XP tables are wrong, not the CR tables. CR*2 = EL+4 is based on the CR tables. The XP tables are what need to be corrected and thus you can't base anything on what those tables give you. The formula is independent of XP entirely. That's why it works perfectly, it actually uses the actual numbers without mixing it up.
Cheiromancer said:
As long as we are talking about the core rules, let's discuss this statement of yours:
Now "b" is straight from the "Behind the Curtain" sidebar on page 41 of the DMG; I accept it without qualification. As I demonstrate in post 63, it is true for this system as well (which I think could be called the "Chi Rho" system). Assertion "c" is mostly true, but it does say on page 37 of the DMG that "Characters who died before the encounter took place, or did not participate for some other reason, earn nothing, even if they are raised or healed later on." So there's an exception for characters who do not participate in an encounter. They might be present, but if they are dead or unconcious (or paralyzed, or bound and gagged, or asleep,...) they don't get xp. If they participate, though, they get an equal share.
My system doesn't accept that characters automatically get an equal share, and neither does the GT system. Low level characters normally get less xp. But the reasoning for that has been discussed elsewhere, as is the option that awards equal xp to each character. (Multiply the xp/level award by the average level)
Later on that same page it says "Divide the base XP award by the number of characters in the party. This is the amount of XP that one character receives for helping defeat that monster." This seems to contradict "a" since the core rules don't give more xp to the lower level characters, and so they cannot catch up. It also suggests that a character who did not help (at least a little) to defeat a monster will not get xp from the encounter. I think that this really only refers to characters who are helpless, though.
Still, I don't see support in the core rules for your position that lower level characters "can catch up eventually." Would you care to point out the passage which states that lower level members of a party would get more xp from an encounter than the higher level characters of the same party?
Gladly. To get XP, you cross-reference each character's level with the CR, then divide by the number of party members. Check out the numbered checklist on page 37. Let's go through this process using the pure core rules, their CR numbers and XP tables included. Here it is as per the checklist.
1. Find the levels. Let's assume 6, 7, 8, 9.
2. Find each single monster's CR. Let's assume a single creature of CR 9.
3. Use the table and cross-reference the levels to the CRs. Cross-referencing 6, 7, 8, 9 with CR 9, we get 5400, 4200, 3600, 2700.
4. Divide those numbers by the number of party members. Due to four members, we get 1350, 1050, 900, 675.
5. Add up the XP values for each defeated creature. Since there was only one, we get the same numbers as before.
6. Repeat for each character, which we did along the way to keep it all together.
As you can see, the lower-level characters gain more XP, thus allowing them to catch up. This is a change in 3.5 from 3.0, one that many seem to overlook for whatever reason, like because they didn't expect that part to change in the first place. In 3.0, it was a single value based on average party level, divided evenly. In 3.5, XP is award per person.
Cheiromancer said:
If not, then there are some interesting consequences of this statement of yours, which refers to your three assertions about the core rules system quoted above.
I hope that answered your question.
Cheiromancer said:
The core rules don't award xp to "characters who simply can't do anything" which your system does.
No it doesn't. My system uses all the same assumptions as the core rules. If the character participates in any way, he gets XP. There may be differences of opinion as to what participation is, but generally speaking, I consider the party as participants, even if they can't do anything. If they "experience" the encounter, I consider them to have participated. Watching is not enough, but THAT part is subject to DM opinion.
My formula simply says divide XP by Power Factor. Power Factor is adjusted for the number of party members. If, for instance, a character is dead before an encounter begins, you reduce all the Power Factors. Say we have a party of four, all Level 15. All four have Power Factor 60
If one dies and THEN the party gets into an encounter, the three remaining have Power Factor 45 each. If one dies DURING the encounter, though, he or she still gains the experience, which should (this is only my personal preference, of course) be applied BEFORE reducing the level for raising seeing as the "encounter" came before the "death".
My formula works perfectly, but it's up to the DM to decide who participates. Power Factor is adjusted accordingly. That's why it's level multiplied by number of party members. I suppose "participants" would be better than "party members", but to me, they're usually one and the same. I try not to complicate my campaign. YMMV. The formula works the same in any situation.
Cheiromancer said:
The core rules don't award more xp to lower level characters in a party with higher level characters, as your system does. In other words you *do* change the intent of the core rules, and the way you propose *does not* follow the core rules most closely. You have in fact tampered with the core rules. And so, according to you, you'll have to change "well, everything."
Actually, I hope my demonstration above showed that this statement, is incorrect. It's simply a change in 3.5; my formula follows 3.5 and is inapplicable with 3.0 core rules by that designation. (It still works, but it doesn't follow the 3.0 core rules. Obviously no formula can follow both because the core rules changed in the revision. Nonetheless, my formula follows the revision.)
Any more questions? I will gladly answer any, although I would prefer that people actually trust that I've studied this thoroughly so we can implement my formula (hopefully in the Immortal's Handbook).