Wulf Ratbane said:
The only place where I differ is that, as far as using a table in a book goes... Well, folks prefer tables to exponential/logarithmic math. For the vast majority of encounters, the tables are more facile.
Logarithmic tables were invented so that people could multiply, divide and take roots/powers easily. To multiply numbers you add the logarithms; to divide, you subtract. Adding and subtracting is easier than multiplying and dividing even if you have to look up the logarithm in the beginning and the anti-logarithm in the end.
If you decide to use a formula, though, you wouldn't bother with logarithms and exponents. You would let your calculator/spreadsheet handle the squaring, multiplying and dividing.
Wulf, I take off my hat to your spreadsheet fu. Very nice!
BryonD said:
What makes these statements true?
Hopefully that's not a philosophical question. My brain shudders to consider the epistemology of DnD xp calculations. Here's a somewhat vague explanation:
The whole system of levels, sp, CRs, ELs and the like are related abstractions that are related in various ways. Their relationships can be reflected by certain formulas and equations which have properties that are desirable. For instance, we want the addition of monsters to increase the EL of an encounter, not decrease it. We want higher CR monsters to provide more xp. 13.333 moderate encounters should provide enough experience to advance a level. And so on.
A lot of the features of these equations cannot be proven theoretically to correspond to what goes on in a DnD session; they have to be justified by play-testing, pragmatically. If an encounter which your system predicts will be an easy encounter slaughters the party, then something has gone wrong- if it *is* an easy encounter, then the system has at least some value. The system that Wulf, UK, CRGreathouse and others have worked out has proven its value; this is just a little refinement of it.
It's possible (though I think unlikely) that there is a radically different method of how to calculate XP based on CR. I thought my system was radically different, but it turns out the difference is merely notational, and that I use a slightly different definiton of power than the Grim Tales system uses.