log in or register to remove this ad

 

Blog (A5E) Level Up & Electronic Tools

HeroicVanguard

Explorer
Why do you want to switch to Foundry?
Not them, but in my experience of trying to get people to switch to Foundry I often barely get past "What if Roll20 was actually intuitive and fun to use" before they're in. I have a whole sales pitch and rarely get through the whole thing xD Full javascript support so the community support is amazing, it's new so it's not anchored in decade old tech, automated sight and fog of war which R20 expects you to subscribe for, It's growing and improving at an impressive rate, it's not even at 1.0 yet. Only reason to stick with R20 as far as I can think is if you've already invested a lot of effort into a system that's hard to support, like 4e, but there's a Foundry system in the works for it so that's limited time.
 

log in or register to remove this ad

dave2008

Legend
Not them, but in my experience of trying to get people to switch to Foundry I often barely get past "What if Roll20 was actually intuitive and fun to use" before they're in. I have a whole sales pitch and rarely get through the whole thing xD Full javascript support so the community support is amazing, it's new so it's not anchored in decade old tech, automated sight and fog of war which R20 expects you to subscribe for, It's growing and improving at an impressive rate, it's not even at 1.0 yet. Only reason to stick with R20 as far as I can think is if you've already invested a lot of effort into a system that's hard to support, like 4e, but there's a Foundry system in the works for it so that's limited time.
Thank you for the response. Unfortunately none of that really tells my why to use Foundry over any other platform. I will let you know I have never used a VTT, but my regular game has been on hold since march 2020 because of the pandemic and I am starting to feel like if I don't start up a VVT game with my group we may loose it completely.

I would also state I don't have any coding skills, but we do use some important and fundamental homebrew content. The ease of implementing that content will probably be the determining factor in whether or not we use a VVT.
 


Nebulous

Legend
Why do you want to switch to Foundry?
I have done some playtesting in it. It makes the VTT look like a video game. Which, in my personal opinion, 5e is already a video game in tabletop format. DnD has always been silly. Anyway, you can drag and draw spell templates straight from your token and it animates them; you can share inventory items with other players and it changes your gear; you can rattle locked doors and the lighting is superior to what I have seen in Roll20. Sound effects can be tweaked to low or higher volume depending on how far the PCs are away. Foundry seems well supported by the public and people constantly add content. The only thing I don't look forward to is the learning curve to adapt a whole new system. Roll20 took me many months to master.
 

dave2008

Legend
Thanks for the reply!
I have done some playtesting in it. It makes the VTT look like a video game. Which, in my personal opinion, 5e is already a video game in tabletop format.
OK, not my perspective at all, so I don't know if that is a plus or a minus for Foundry!
DnD has always been silly. Anyway, you can drag and draw spell templates straight from your token and it animates them;
That could be interesting I guess, but definitely not need. I call that one neutral.
you can share inventory items with other players and it changes your gear;
Can you not do that on Roll20? If not, that is a + for Foundry.
you can rattle locked doors and the lighting is superior to what I have seen in Roll20.
I don't care about rattling doors, but superior lighting is another + for Foundry
Sound effects can be tweaked to low or higher volume depending on how far the PCs are away.
I would probably turn the sound off, so I am neutral on that one.
Foundry seems well supported by the public and people constantly add content.
That is good to hear. Possibly another plus for Foundry.
The only thing I don't look forward to is the learning curve to adapt a whole new system. Roll20 took me many months to master.
Well I have that learning curve no matter what platform I choose!

Do you mind answering a couple of questions? If not:

Does Foundry support official published WotC adventures or do I have to put it all in myself?
Does it support official classes or do I have to enter them myself?
How easy is it to homebrew compared to Roll20 or another VTT?
 

Nebulous

Legend
Do you mind answering a couple of questions? If not:

Does Foundry support official published WotC adventures or do I have to put it all in myself?
Does it support official classes or do I have to enter them myself?
How easy is it to homebrew compared to Roll20 or another VTT?
I wish I could answer better, but I don't have enough knowledge of Foundry yet. I don't think it officially supports WotC modules yet, but I know you can import from Roll20 and Beyond and Foundry converts it to its system. For instance, I imported my Curse of Strahd game, and it turned it into a 1.2 GB file and uploaded all my maps into Foundry, even the homebrew ones I made for Roll20.
 

Nebulous

Legend
The amount of modules (tweaks) you can add to Foundry are staggering. Attack animations, 3D models, animated dice of different substances that makes different sounds when they hit the virtual table. The content creators are very busy, and the community on Discord eager to help and answer questions. You might want to head there or Reddit for far more information than I can give you.
 


dave2008

Legend
I wish I could answer better, but I don't have enough knowledge of Foundry yet. I don't think it officially supports WotC modules yet, but I know you can import from Roll20 and Beyond and Foundry converts it to its system. For instance, I imported my Curse of Strahd game, and it turned it into a 1.2 GB file and uploaded all my maps into Foundry, even the homebrew ones I made for Roll20.
I did check out a bit last night. I didn't particularly like their website, but I could overcome that. However, just browsing around made me feel like, maybe I am not ready for a VTT yet! It is just a bit overwhelming.

Regardless - thank you for all the feedback! Have a great day!
 

dave2008

Legend
@dave2008 This video from earlier this year highlights a lot of the features.

That video is pretty awesome and Foundry seems great - but also very overwhelming. Makes me want to learn to code so I could homebrew Foundry like I do D&D!

Ugh, I want to embrace this tech, but it seems like a lot of work. Maybe over the winter holidays I will give it a go.
 


Nebulous

Legend
OK, now I am all for getting LevelUp official Foundry support (because I don't want to to do the work of importing classes, spells, monsters, magic items, etc.). What can we do to make that happen!
I'm with you. When I run LU I want to do it with Foundry, it looks like the best VTT out there currently.
 

Rabulias

Hero
I used Roll20 for many years, but they seem to have stalled in their development in the last few years. FoundryVTT has many features I have been pining for on Roll20 for a long time. FoundryVTT seems to have more momentum now and I feel more confident about their future. The main feature to me is that it is very easy to add custom content to the game's compendium for players to use. In a close second place is the way FoundryVTT supports community-created add-on modules as an expected part of its use, and it is not gated behind the paywall as it is with Roll20's API.

Keep in mind that while the number of add-on modules can seem overwhelming, you don't need to use everything, nor add them all at once. You can add things gradually, and choose the things you want to use when. It's very easy to add modules; using them is sometimes the tricky part, especially for the more complex modules. There are a number of YouTube videos and blogposts about the top add-ons for FoundryVTT. I review those and find some things I don't care to add, but I also find other functions that would address particular issues for me or my players.
 

Nebulous

Legend
I didn't get into Roll20 until the start of 2020, and spent a lot of time learning it, and really, I don't have many complaints. I use the API, and I can run games faster in VTT than I did in person, and I have access to infinite maps and tokens and props, so aside from seeing players faces (which we can still do in Discord if needed) I actually like running games better online. I never thought I would say that, but that is what evolved the past year and a half. For a while I was running three Roll20 games a week for different campaigns, all map and miniature heavy, something I couldn't have done in person. I photoshop a lot of monster art for my games, so it still "feels" like I'm playing with monster minis in an odd way. I often like to add the whole critter, not just a circle token of its face that leaves out all the cool artwork.

g3KgCfj.png
 
Last edited:

ART!

Hero
I used Roll20 for many years, but they seem to have stalled in their development in the last few years. FoundryVTT has many features I have been pining for on Roll20 for a long time. FoundryVTT seems to have more momentum now and I feel more confident about their future. The main feature to me is that it is very easy to add custom content to the game's compendium for players to use. In a close second place is the way FoundryVTT supports community-created add-on modules as an expected part of its use, and it is not gated behind the paywall as it is with Roll20's API.

Keep in mind that while the number of add-on modules can seem overwhelming, you don't need to use everything, nor add them all at once. You can add things gradually, and choose the things you want to use when. It's very easy to add modules; using them is sometimes the tricky part, especially for the more complex modules. There are a number of YouTube videos and blogposts about the top add-ons for FoundryVTT. I review those and find some things I don't care to add, but I also find other functions that would address particular issues for me or my players.
Yeah, I've found Roll20 to be pretty clunky overall. It feels...old - like it's built on 10+ year-old ideas of how such a thing could work. On Roll20 I always feel kind of like I'm working with a website built using Frames. ;)

I played with Astral a bit, and it has a much more modern, video game-like UI. I haven't tried Foundry, but it sounds similar.
 

Zaukrie

New Publisher
If you haven't started with a VTT yet, I'd go Astral or Foundry for sure.......If you are on Roll20, both are much more modern options. Both have partnerships with pretty major companies, though Kobold seems to have moved to the new one whose name I can't recall......

There is no reason to install most of the add-ons in Foundry......it really depends on how much you want to automate. I use Beyond20 with both Foundry and Roll20, so I don't need to enter any character or monster data (as I pay for it on DnDBeyond).

All that said, I hope LevelUp is easy to support on one or both of Foundry / Roll20 (can't get my one group to move to Foundry).....and I don't currently have a group on Astral.
 

Brendanv1

Villager
I am not sure if this was covered in another thread, but will there be an online character sheet such is found in DND beyond? I think it's the one thing that my players have been hesitant about embracing (yes, they are lazy, and yes I have enabled them.)
 

Zaukrie

New Publisher
I am not sure if this was covered in another thread, but will there be an online character sheet such is found in DND beyond? I think it's the one thing that my players have been hesitant about embracing (yes, they are lazy, and yes I have enabled them.)
I don't think it is lazy. The math is boring (for many)......DnDBeyond's best (by far) thing is the ability to make a PC easily.
 

Nebulous

Legend
I am not sure if this was covered in another thread, but will there be an online character sheet such is found in DND beyond? I think it's the one thing that my players have been hesitant about embracing (yes, they are lazy, and yes I have enabled them.)
I sure hope LU has a robust online character builder that can incorporate with a VTT. I don't think we'll have it out of the gate, but mid 2022 maybe? I'm really hoping for Foundry support and a full adventure I can buy for that VTT.
 


Level Up!

An Advertisement

Advertisement4

Top