BASHMAN
Basic Action Games
I have a character that I am using for the World's Largest Dungeon campaign. It is a Level 1 Warforged Duskblade. Recently, we earned enough XP to level up to 2.
Now I am in a conundrum. Because I am a living construct, I only heal 1/2 from cure spells. This means that the divine casters consider it a "waste" to heal me, when they could heal another "meatbag" the full ammount. So I am not getting any healing from the clerics, unless absolutely nobody else needs it, AND the clerics are just about to bed down for the night.
Fortunately, I can be cured by Repair Light Damage and similar spells, which are arcane.
We have several arcane casters-- myself and a warmage, and two wizards. Duskblades and Warmages cannot cast Repair Light Damage spells, thus we cannot deal with it. The Wizards, however, REFUSE to "waste" one of their precious 4 spells learned per level on it. What is really obnoxious is that one of these wizards is a dwarf, who obsesses about using his maxed out craft skill to keep my working... but wont bother to learn a spell to do it.
So for now, my only means of healing is to do repairs at night when everyone else sleeps. Right now, when I get to level 2, I have a +10 craft (2 from mw tools, 3 int, 5 ranks). On their watches, each dwarf gives me an aid other for +2 more. I take 10 every night, so that I gain an average of 9hp per night.
So here is the problem-- Should I multiclass into Artificer, just so I can cast repair light damage on myself because the wizards and clerics refuse to heal me? The major downside here is I have a -1 CHA mod, meaning that my Use Magic Device will suck, making Artificer a poor class choice other than those few imbuements I can do for healing.
Or should I continue with Duskblade? I really want to get the quick cast and arcane channeling abilities asap. It seems unfair that I should be FORCED to delay these, take a 20% xp penalty by level dipping into a class just so I can receive healing.
So, what should it be? Artificer (just to compensate for party's callousness) or Duskblade (so I can make the character I want)
Now I am in a conundrum. Because I am a living construct, I only heal 1/2 from cure spells. This means that the divine casters consider it a "waste" to heal me, when they could heal another "meatbag" the full ammount. So I am not getting any healing from the clerics, unless absolutely nobody else needs it, AND the clerics are just about to bed down for the night.
Fortunately, I can be cured by Repair Light Damage and similar spells, which are arcane.
We have several arcane casters-- myself and a warmage, and two wizards. Duskblades and Warmages cannot cast Repair Light Damage spells, thus we cannot deal with it. The Wizards, however, REFUSE to "waste" one of their precious 4 spells learned per level on it. What is really obnoxious is that one of these wizards is a dwarf, who obsesses about using his maxed out craft skill to keep my working... but wont bother to learn a spell to do it.
So for now, my only means of healing is to do repairs at night when everyone else sleeps. Right now, when I get to level 2, I have a +10 craft (2 from mw tools, 3 int, 5 ranks). On their watches, each dwarf gives me an aid other for +2 more. I take 10 every night, so that I gain an average of 9hp per night.
So here is the problem-- Should I multiclass into Artificer, just so I can cast repair light damage on myself because the wizards and clerics refuse to heal me? The major downside here is I have a -1 CHA mod, meaning that my Use Magic Device will suck, making Artificer a poor class choice other than those few imbuements I can do for healing.
Or should I continue with Duskblade? I really want to get the quick cast and arcane channeling abilities asap. It seems unfair that I should be FORCED to delay these, take a 20% xp penalty by level dipping into a class just so I can receive healing.
So, what should it be? Artificer (just to compensate for party's callousness) or Duskblade (so I can make the character I want)