Level up my Duskblade


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I ran into this with my psiforged. Other players were unwilling to spend their spells helping heal my character. We had a party cache of healing potions and there was a disagreement about my character using them. I finally pointed out that a portion of those potions was my characters and that their position was wrong. They relented. I did take repair damage at 3rd level so that I could self heal. At 6th level I took leadership for a cohort, a psionic artificer. This removed my need to have the party heal my character. Take Duskblade, it is unfair for the party to expect you to take a penalty and not be willing to sacrifice some themselves. If they weren't willing to say that you couldn't play the character before play, then they should not be able to penalize you. They should make compromise as you are a team.

In fact the campaign before the one with my psiforged, we had a warforged fighter cleric and I made some sacrifice of taking repair lt damage to help him until he took leadership and got a standard Artificer cohort. The other wizard did as well.
 

Humm... My sympathy is more limited. Why should the wizard be expected to be a healer? That's not what they player signed up for (at at 1st level, a wizard already is fairly worthless) and it's not even clear it's the best for the party overall. The clerics should consider healing the warforged a lower priority. Do you throw the d8+1 on the barbarian at 4 of 14 or the duskblade at 3 of 12? Assuming you round down, you are looking at 2.5 points of healing for the duskblade and 5.5 for the barbarian.

I realize it sucks to be the warforged in this case, but why should anyone else take a big hit (1/2 or 1/3 of their spells/day) to heal you? I strongly suspect this will change around 3rd level when a wizard can blow a less-important 1st level spell.

Also, can a warforged benefit from fast healing? I'm not seeing why it would be halved (I suspect I'm missing something). If so, vigor is looking pretty good.
 

I'd stay duskblade as well. Kick your buddies butts, they deserve it.

I'd buy that scroll with the spell for the wizzies spellbooks and if possible some wands of Rep Light damage... they can use it on you.
 

brehobit said:
Humm... My sympathy is more limited. Why should the wizard be expected to be a healer? That's not what they player signed up for (at at 1st level, a wizard already is fairly worthless) and it's not even clear it's the best for the party overall. The clerics should consider healing the warforged a lower priority. Do you throw the d8+1 on the barbarian at 4 of 14 or the duskblade at 3 of 12? Assuming you round down, you are looking at 2.5 points of healing for the duskblade and 5.5 for the barbarian.

I realize it sucks to be the warforged in this case, but why should anyone else take a big hit (1/2 or 1/3 of their spells/day) to heal you? I strongly suspect this will change around 3rd level when a wizard can blow a less-important 1st level spell.

Also, can a warforged benefit from fast healing? I'm not seeing why it would be halved (I suspect I'm missing something). If so, vigor is looking pretty good.

DND is suppose to be as an idea a group of adventurers who are doing the heroic thing to save the princess per se. The advantage over the bad guys is that the party works together to help each other with their limitations.

If the party didn't want him to be a warforged, maybe they should have stated that at character generation. Once they went past that, they have accepted the limitations of his healing IMO.
 

epochrpg said:
I wish I could use it. DM has outlawed psionics and book of 9 swords from the campaign, unfortunately. Otherwise I'd be playing a warforged Swordsage...

Say that three times fast.

Basically, I consider this about the equivalent of telling the wizard player he "should have played something with more AC." The warforged is entitled to healing: not necessarily priority for healing magic, but definitely critical care. It is reasonable to expect the warforged to sometimes walk around somewhat damaged so a cleric can burn one CLW a day to heal him without using up stores of nonrenewable items.

At level 1, your wizards may have had a point. At level 2, one of them should always have a RLW for you. Pay to have it scribed if you need to. It's funny they balk at that, when at level 5 they'll be casting haste on you, but whatever. RLW is a spell that will help you fight better, which helps them in the long run.
 

"You won't heal me for any reason while someone else needs it? Hmmm... I'll wait until they hit -10 to get invloved, then."

Alternatively, do Lesser Vigor, Vigor, etc. work on Warforged?
 

DreadArchon said:
"You won't heal me for any reason while someone else needs it? Hmmm... I'll wait until they hit -10 to get invloved, then."

Alternatively, do Lesser Vigor, Vigor, etc. work on Warforged?

True, this was our warforges answer to most healing before he got his cohort.
 

wildstarsreach said:
True, this was our warforges answer to most healing before he got his cohort.

At least according to the FAQ, lesser vigor counts as healing from a magical source and only grants half. Half of 1 rounds to 0.
 

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