Speaking as a Narrator planning to run a Level Up game in the not-too-distant future, my plan was to describe the situation that called for initiative to my players and then invite them to indicate which skill they each think is most appropriate for them to roll initiative with based on what they were doing when the need arose, and why (if it's not obvious).
I find that prompting my players for that kind of participatory input often leads to interesting (comical and/or perilous) developments; I'm looking forward to what they're going to come up with.
I find that prompting my players for that kind of participatory input often leads to interesting (comical and/or perilous) developments; I'm looking forward to what they're going to come up with.