Chronologist
First Post
Mild spoilers ahead for an old AD&D module.
After running two Pathfinder sessions with 3rd level characters (using an updated version of Night of the Walking Dead from AD&D Ravenloft), the party killed a Crocodile, 3 giant frogs, and nearly a dozen ghouls. After 3 combat encounters, the party gained 1,300 xp... putting them halfway to 4th level. I remember hearing that most parties will level in 13 encounters, but it's looking to be more like 7. Is this normal? I don't mind fast leveling (in fact, I enjoy it as both a player and as a DM), but the combat so far has been pretty tame (no player's gone below 2/3 HP except the 8 Con Witch).
1) Should I slow down XP gain for the group? That feels like I'm cheating the party of their rewards, but at this rate they could get to 4th or even 5th level by the end of the module (I mean, there are over three dozen zombies at one point, usually a "run for your life" moment, but it looks like the PCs could actually take them on... and that's like, what? 4000 right there? Even split, that's a massive dose of XP).
2) Should I increase the difficulty of the fights? This would also increase XP gain, but a dozen ghouls attacked the party and did a total of about 40 damage, and not a single disease or paralysis.
Advice would be nice.
After running two Pathfinder sessions with 3rd level characters (using an updated version of Night of the Walking Dead from AD&D Ravenloft), the party killed a Crocodile, 3 giant frogs, and nearly a dozen ghouls. After 3 combat encounters, the party gained 1,300 xp... putting them halfway to 4th level. I remember hearing that most parties will level in 13 encounters, but it's looking to be more like 7. Is this normal? I don't mind fast leveling (in fact, I enjoy it as both a player and as a DM), but the combat so far has been pretty tame (no player's gone below 2/3 HP except the 8 Con Witch).
1) Should I slow down XP gain for the group? That feels like I'm cheating the party of their rewards, but at this rate they could get to 4th or even 5th level by the end of the module (I mean, there are over three dozen zombies at one point, usually a "run for your life" moment, but it looks like the PCs could actually take them on... and that's like, what? 4000 right there? Even split, that's a massive dose of XP).
2) Should I increase the difficulty of the fights? This would also increase XP gain, but a dozen ghouls attacked the party and did a total of about 40 damage, and not a single disease or paralysis.
Advice would be nice.