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leveling up a power?

unan oranis

First Post
If a player does not want to swap out any of their old powers when the time comes (gaining a new daily) - are there any rules to boost the old power so it's sorta equivalent to the new level?

Like +2 to hit added on to it or something?

I'm 99% certain my player is going to want to keep knockout...
 

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Not that I know of. From the player's perspective, if the old power is compelling enough to keep, its compelling enough to keep. If not, swap it out.

It does make for an interesting decision at times, though - I've certainly had times where I've ditched a power that wasn't the lowest level power in that list. For example, I kept an L3 Encounter and dropped an L7 recently.

As a DM, you could always house-rule a power such as "Improved Knockout", giving whatever bonus you thought was appropriate.
 

No actual rule. Usually you just assume they're sticking with it for a good reason. You'll see that happen for a few key powers often enough, especially low level ones. Lead the Attack, Shout of Triumph, Rain of Steel, Come and Get It, etc.
 

I like the logic behind this question:

Player: Hey, I have this power that I really like, do I have to get a new one?
DM: No, you don't have to
Player: But it's less powerful, so...
DM: Right.
Player: That's not fair!
DM:umm... wat?
 


If a player does not want to swap out any of their old powers when the time comes (gaining a new daily) - are there any rules to boost the old power so it's sorta equivalent to the new level?

Like +2 to hit added on to it or something?

I'm 99% certain my player is going to want to keep knockout...

As already answered, there is no rule that lets you boost an old one if you keep it rather than swapping - if you keep it, you are keeping it as is since you find it so useful/valuable in the first place.

Having said that, a few of the higher powers are actually boosts of the older powers. It's as if they took the lower level powers and gave them an extra effect for the higher level ones. I didn't notice that on all classes or all powers, but there are a couple classes that have a couple powers that follow that pattern.
 

One of the recent Dragon articles has a sidebar on powering up encounters and dailys...aha, the Godsworn article.

Effectively, add 10 levels and one die of damage per tier for encounters. Add 2 dice when changing a daily from heroic to paragon(add 10 levels) and one more when going paragon to epic.
 

One of the recent Dragon articles has a sidebar on powering up encounters and dailys...aha, the Godsworn article.

Effectively, add 10 levels and one die of damage per tier for encounters. Add 2 dice when changing a daily from heroic to paragon(add 10 levels) and one more when going paragon to epic.

This is exactly what I was looking for... thanks!


edit: doh! is this supported in the CB? Can you make home-brew powers/adjustments to powers in the CB?
 

Not at all supported in the CB, but you can just edit in some text and let the player fill in the blanks.

Be _very_ careful applying that principle to powers that hit more than once, btw. All the powers in that article are one shot wonders, but something like a 3W Rain of Steel would not be a good idea :) A level 13 Shout of Triump that did 2d6? Eh, sure, whatever.
 

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