Leveling up Monsters

kitsune9

Adventurer
I want to say "yes to all", but I liked the monster advancement from 3.0 (not 3.5) rules the best. Had so much fun advancing monsters back then.
 

log in or register to remove this ad

Libramarian

Adventurer
I´d like no advancement rules in general. Maybe adding class levels for humanoids. I like stereotype monsters. An orc is usually an orc.
Yeah me too. I think messing around with the stats underneath the "fluff" is a poisonous idea that destroys meaning. I would be happy if the text discouraged it. But I think this is so far away from modern tastes that there's no chance of it happening.
 

Fanaelialae

Legend
DDN should have a quick and simple process, such as found in 4e.

I don't see a problem with offering more complex methods for adding class levels and the like though, so long as as simple method is also available.
 

Kynn

Adventurer
I'm against adding class levels because 4e (and 1e/2e) showed that it works best if monster math is not equal to player character math.

Even first level in a character class is already more complex than any non-solo creature and adding character levels as a form of monster advancement just breaks the separation between monster math and PC math, and that's a bad thing.
 

Maybe you are right, but class levels and monster hitdice should be comparable.
An orc PC and an or NPC should have similar HP values and damage expectations.

The 4e model is great.
But removing the striker mechanics and maybe even half of the default leader mechanics would allow monsters and PCs having about the same number of HP and doing comparable amounts of damage. I don´t see the point of non-elite/solo monsters having different stats.
(MM3 and upwards remedied a lot: so much increased monster damage makes monster hp values reasonable. A fight between monsters will be over in a few rounds. Still a longer time than PC vs PC battles, but reasonable. (Over in aboout 2 rounds)

So, back to topic: reskinning is the worst offender. Taking a dragon and calling it goblin is terrible. What works especially good is modifying monsters. Taking away iconic abilities and giving extra iconic abilities instead.

I could also imagine a monster toolbox that really works. If maneuvers and spells are once again iconic (different classes have access to lists of abilitities), then you could easily take the brute chasis, add some iconic class powers, add some iconic race powers and you have a workable monster... which is how I currently design 4e monsters. Which takes about 5min.
 

mkill

Adventurer
I'd like to see four types of monsters / NPCs in 5E:

1) NPCs for interaction
Ex: Kings, questgivers, bar wenches...
These don't need combat stat writeups, just ability scores and skills

2) Monsters
Ex: Purple Worm, Orc warband
These are purely combat enemies. They use 4E monster format, because it's the easiest to use.

3) PC-like NPCs
Ex: Tenser, Mordenkainen, Warduke...
These are created using simplified and more flexible PC creation rules. These are major campaign persona. They can either be powerful neutral individuals, allies or major villains.

4) Unique, intelligent monsters
Ex: Individual Rakshasa, Succubi, Ancient Dragons
These are created based on a monster entry, but have access to spells, class abilities etc. that make them more like PCs.
 

Hussar

Legend
Oh please do not go back to the idea of PC's and NPC's use the same rules. No thank you. I have absolutely no problem with a 12 HD orc as the chieftain. The HD don't mean anything and never, ever have, IMO. A creature had X HD has always been a purely game mechanic. Applying it to an in game reality has always been a mistake.

Why on earth does a troll have 6+6 HD? There's no logical reason for it. It's got that HD because a troll is meant as a mid range opponent in AD&D. That's the only reason. If they had decided that trolls were more cannon fodder, they would have had 2 HD, for the exact same reason - it's meant as a low level monster.

When you actually intentionally break HD from any in game reason, then there's no reason that an orc can't have 15 HD. Why not? Why does an orc have to be a 15th level barbarian? Did he adventure to that point? How did he get there? I daresay that the vast majority of DM's out there don't care one whit. He's a 15th level barbarian because the party is level X and needs a challenge. Well, if you're going to go that route, then go all the way - HD=challenge needed for the particular adventure.
 

avin

First Post
Yeah me too. I think messing around with the stats underneath the "fluff" is a poisonous idea that destroys meaning. I would be happy if the text discouraged it. But I think this is so far away from modern tastes that there's no chance of it happening.

Don't know about modern, but advancing monsters is something I think about since I started playing AD&D2E...
 

Mokona

First Post
I always thought it was fun and interesting to add class levels to monsters but it requires PC math=monster math (which can be a problem). 4e never quite captured the feeling of character levels on monsters for me (class templates just didn't seem to convey the feeling of the class and necessitated doubling the monster hit points which I detest).
 

Li Shenron

Legend
Oh please do not go back to the idea of PC's and NPC's use the same rules.

Yes they should! ;)

That design concept is based on the idea that there are gamers out there who want to play monstrous characters. Personally I am not a fan of that, but I know many who are, and I don't want them alienated from the game.

The reason why it didn't work well in 3ed was not because of the idea itself, but because character creation itself was almost always hard except at very low levels, because the default was very much high-complexity.

If they manage to design 5e character creation so that it allows both low-complexity and high-complexity character creation (but balanced in terms of power), then they already have the solution at hand for NPCs: make them as low-complexity as you can, if your target is quick design.
 

Remove ads

Top