Oryan77
Adventurer
In 3e, it is suggested that we level up PCs about every 14 encounters or so. I'm not sure how it is gauged in other editions.
I don't really follow this guideline exactly since it always seemed that early levels went up way too fast in 3e.
So I gave out half XP back then. Now the 3e PCs are around the 10th-12th levels and I realize that half XP actually seems too slow now. I don't prepare my sessions ahead of time by how many encounters we'll have or how hard they are. It just seems like way too much work and not really all that practicable. I just create an encounter that I hope will be fun & fair regardless of CRs.
So I'm now sort of going by my gut feeling. I still figure up XP, and I like to give bonus roleplaying & adventure completion XP. But I may hand out more or less than what I figure up after a session based on how I thought the session went (did we stay busy all session or not?).
My problem is, I'm looking at this from a DM perspective. I'm not sure if players feel like they level too slow or if they are fine with it. I know if I ask, they will of course say they want to level up fast (who doesn't). And I also know that they will be ok with however I decide to handle XP as long as I'm not being ridiculous about it.
I'd like to get some kind of idea though on meeting halfway. So I'm just wondering what people are comfortable with in general from both the player perspective and DM perspective. What do you find too fast and too slow?
I know this is a really hard thing to gauge as a general idea since session length and other issues need to be factored in. But based on say a 4 hour session, how many sessions would you expect to play until leveling up again? Basically, how much time do you think you need to spend playing to level up?
I don't really follow this guideline exactly since it always seemed that early levels went up way too fast in 3e.
So I gave out half XP back then. Now the 3e PCs are around the 10th-12th levels and I realize that half XP actually seems too slow now. I don't prepare my sessions ahead of time by how many encounters we'll have or how hard they are. It just seems like way too much work and not really all that practicable. I just create an encounter that I hope will be fun & fair regardless of CRs.
So I'm now sort of going by my gut feeling. I still figure up XP, and I like to give bonus roleplaying & adventure completion XP. But I may hand out more or less than what I figure up after a session based on how I thought the session went (did we stay busy all session or not?).
My problem is, I'm looking at this from a DM perspective. I'm not sure if players feel like they level too slow or if they are fine with it. I know if I ask, they will of course say they want to level up fast (who doesn't). And I also know that they will be ok with however I decide to handle XP as long as I'm not being ridiculous about it.
I'd like to get some kind of idea though on meeting halfway. So I'm just wondering what people are comfortable with in general from both the player perspective and DM perspective. What do you find too fast and too slow?
I know this is a really hard thing to gauge as a general idea since session length and other issues need to be factored in. But based on say a 4 hour session, how many sessions would you expect to play until leveling up again? Basically, how much time do you think you need to spend playing to level up?