Levels, what do they mean?

Victim said:
On the other hand, if positional/organizational power is so easily circumvented by personal might, then why is it desireable? With sufficient intrinsic power, having a bunch of peons bow down is basically irrelevant.
Why was Gilgamesh a King? This is the question you have to answer with high level PCs and political power. Because at high levels a PC is like Gilgamesh or a superhero. In fact they can do many things mythological heroes never managed. The answer isn't power, their personal power is enormous by this level.

You have to look at things from a less modern perspective, organizations didn't have the sort of ubiquitous hold they do now and throwing the personal power gulf of D&D levels in makes them even less powerful and individual power more important. Especially in a world with the dangers of many campaign settings. But they have everything to do with 'arete' and prestige. Leadership is the greatest show of 'arete' as it is the act of those who are lesser acknowledging the worth of the leader. In D&D terms the higher level a character is the more they will vie for leadership not because it will make them more powerful but because the act of ruling shows one to be greater than those who are ruled. Similarly those who are personally powerful will draw those who wish to acknowledge their 'arete' and be like them simply through their presence at some point. So you can't really be very high level without a group of likeminded individuals that wish to emulate you arising.
 
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HeavenShallBurn said:
Why was Gilgamesh a King? This is the question you have to answer with high level PCs and political power. Because at high levels a PC is like Gilgamesh or a superhero. In fact they can do many things mythological heroes never managed. The answer isn't power, their personal power is enormous by this level.

You have to look at things from a less modern perspective, organizations didn't have the sort of ubiquitous hold they do now and throwing the personal power gulf of D&D levels in makes them even less powerful and individual power more important. Especially in a world with the dangers of many campaign settings. But they have everything to do with 'arete' and prestige. Leadership is the greatest show of 'arete' as it is the act of those who are lesser acknowledging the worth of the leader. In D&D terms the higher level a character is the more they will vie for leadership not because it will make them more powerful but because the act of ruling shows one to be greater than those who are ruled. Similarly those who are personally powerful will draw those who wish to acknowledge their 'arete' and be like them simply through their presence at some point. So you can't really be very high level without a group of likeminded individuals that wish to emulate you arising.

Gilgamesh was King because it was his divine right. He was the son of the third King of Uruk, Lugalbanda, and the godess Ninsun. With parentage like that, it is hard to argue.

Religious organisations did have a far greater hold on what people believed and accepted in their daily life than now in the Western world.

Was the King of France a 25th level swashbuckler in order to retain the services of the Musketeers? Or was he just an effeminate swop lucky enough to have good men who believed in the institution he represented? Would a DnD version of Queen Elizabeth the First of England require 20 levels in order to secure the services of Sir Frances Drake? Or would Sir Frances Drake do his Duty to Queen and Country, merely because she was his Queen, and he loved England (and he could earn a few gold coins doing it) irregardless of her "level"?

Loyalty to bigger ideas than (me, me, me!) and (money, money, money) such as God, Country, Church, have always played a part in human affairs.
 

green slime said:
Gilgamesh was King because it was his divine right. He was the son of the third King of Uruk, Lugalbanda, and the godess Ninsun. With parentage like that, it is hard to argue.
Precisely he was king because he was BETTER. His deeds were exploits of legend and he was descended of gods his arete was enormous and it would have been impossible for him to do anything but lead because others would know his greatness and naturally seek to follow him.

green slime said:
Religious organisations did have a far greater hold on what people believed and accepted in their daily life than now in the Western world.
Yes but during most of the past the ability of religion to enforce itself at a distance was very limited. Basically it gained this power under two conditions when a single religion had sole hold of a region and the secular powers were weaker than the church, or when the State used the church as a tool to drive home its own aims. For most of history in most parts of the World the power of religion was rather limited and small in scope for all its ability to affect belief and perception.

green slime said:
Was the King of France a 25th level swashbuckler in order to retain the services of the Musketeers? Or was he just an effeminate swop lucky enough to have good men who believed in the institution he represented? Would a DnD version of Queen Elizabeth the First of England require 20 levels in order to secure the services of Sir Frances Drake? Or would Sir Frances Drake do his Duty to Queen and Country, merely because she was his Queen, and he loved England (and he could earn a few gold coins doing it) irregardless of her "level"?....Loyalty to bigger ideas than (me, me, me!) and (money, money, money) such as God, Country, Church, have always played a part in human affairs.
Essentially the problem here is you are applying the real world to a place with a very different dynamic. The levels are what make the difference, personal power in the real world is much more limited in nature due primarily to the massive increase in combat ability and toughness of high level characters. Second your examples are all from after the development of the Nation-State, a fairly recent development and firmly post-renaissance. Without the nation-state their is no State to have a duty to, duty belongs to individuals, their is no organized mechanism of government separate from the individuals who carry it out. Take a good long look at the concept of arete it's not "me,me,me" nor "money.money, money" those are both strawmen thrown up to hinder actual discussion of the topic. Arete is the concept of worth through act and respect for greatness and it drove societies for far longer than Country or Church have even existed as motivations. Basically you're looking at the entire political spectrum of D&D campaign worlds from a very modern perspective with developments not necessarily present. For Eberron they would be cogent, for parts of the Forgotten Realms or Greyhawk they would be cogent but they are not necessarily the baseline. And when you throw the massive discrepencies in power between low and high levels they only emphasize this. Without the mechanism of the nation-state high level characters would form the nucleus of authority because their arete would draw them into leadership one way or another.
 
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HeavenShallBurn said:
Precisely he was king because he was BETTER. His deeds were exploits of legend and he was descended of gods his arete was enormous and it would have been impossible for him to do anything but lead because others would know his greatness and naturally seek to follow him.


Yes but during most of the past the ability of religion to enforce itself at a distance was very limited. Basically it gained this power under two conditions when a single religion had sole hold of a region and the secular governments were weaker than the church, or when the State used the church as a tool to drive home its own aims. For most of history in most parts of the World the power of religion was rather limited and small in scope for all its ability to affect belief and perception.


Essentially the problem here is you are applying the real world to a place with a very different dynamic. The levels are what make the difference, personal power in the real world is much more limited in nature due primarily to the massive increase in combat ability and toughness of high level characters. Second your examples are all from after the development of the Nation-State, a fairly recent development and firmly post-renaissance. Without the nation-state their is no State to have a duty to, duty belongs to individuals, their is no organized mechanism of government separate from the individuals who carry it out. Take a good long look at the concept of arete it's not "me,me,me" nor "money.money, money" those are both strawmen thrown up to hinder actual discussion of the topic. Arete is the concept of worth through act and respect for greatness and it drove societies for far longer than Country or Church have even existed as motivations. Basically you're looking at the entire political spectrum of D&D campaign worlds from a very modern perspective with developments not necessarily present. For Eberron they would be cogent, for parts of the Forgotten Realms or Greyhawk they would be cogent but they are not necessarily the baseline. And when you throw the massive discrepencies in power between low and high levels they only emphasize this. Without the mechanism of the nation-state high level characters would form the nucleus of authority because their arete would draw them into leadership one way or another.

I dispute your arguments. The personally powerful, can exhert no authority further than their own finger tips. It takes some form of recognition by a higher authority, to actually convince another to concur, and transfer allegiance. Personally powerful characters can be pariahs, exiled, and excommunicated.

You argument on Gilgamesh is circular: You say "He was King because he was powerful. He was powerful, therefore he was King" It neither proves nor disproves your theory.

You refer to historical-mythological figures like Gilagamesh, yet disregard the examples I have given of other historical figures. What you are refering to may be valid in a simple society of barbarians and uncouthed louts, yet would not be accepted a civilised nation of reasonable men.

Consider the fate of the Greek Hercules (not the tv show). Where was his Kingdom? The strongest man on Earth. By your reckoning, such a man should've owned the world, in a manner akin to Gilgamesh.

I chose my examples from post-renaissance merely for their easy recognition from modern literature. Once you have established the Right of Kings to rule through Divinity (all of Europe through the middle ages, in what is generally regarded as the "temporal flavour" of DnD), then you have a firm reason to assume usurping power will not be regarded as trivial.

Do you not find it interesting that all the great civilisations of eras past, had families inheriting leadership based on some form of "Divine Right"? That includes Babylon, and Maya which is far, far prior to "post renaissance". That they obviously felt the need to secure their positions of power with such intricacies?

In a DnD world, such rulers would take note of rising adventurers, and use them as well. Gaining their influence and friendship. Ensuring their aid when a crisis may arrive.
 


green slime said:
...a civilised nation of reasonable men.
Come, now. When did such a fabulous beast ever walk upon this earth? ;)

I guess what you do with high level characters depends on the tone you want to set for the game. Since "arete" has been mentioned, I would guess that for a game based on an epic or mythological feel you would probably ignore the NPC level guidelines in the DMG and have the PCs walk into noble gatherings full of high level fighters/etc., with the king, of course, at the highest level of all. They all set off to storm the Abyss. Then you can have that old FR question, "Why do you need us? Elminster's right here."

For a more modern or sword and sorcery feel you might keep to the guidelines or even go lower. Glipkerio from the Lankhmar books is clearly weak and slightly insane king who seems to be maintained in power only for the sake of the plot. PCs could simply go about wrecking kingdoms and working on whatever pet projects they fancy.

Level really is just for PC power.

I guess to the OP I would say that if the party wants to "settle down" for a while at a certain level and still keep the campaign going, you could hand wave a period of peace and prosperity for them ( say 30 years or more, apply some age bonuses and penalties) and then yank it all out from under their feet. That way when they complain about you taking it all away from them you can say, "But you ran that pub for 30+ years!"
 

Skill and adventuring capability. Hit dice (should, I think) represent an ability to take far too many more beatings than you should be able to, due to constantly testing the limits of your being, and keeping in shape for it all.
 


Ranger REG said:
Don't recall elves having souls, only humans.
In 3.5 all resurrectable creatures have souls, see the text of Raise Dead. In order for one's soul to agree to be raised, the soul must exist. Constructs, Outsiders, Elementals and Undead can't be raised (some of those may have souls, but just can't be rezzed for other reason). Everyone else definitely has a soul, even mindless plants and vermin.

It might be different in other versions though...
 


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