JoeGKushner
Adventurer
Are there any publishers planning on crafting methods for players to gain experience points without combat? Many people of noble rank or those who've received training at special colleges or halls often do not emerge as 1st level characters. To me, this is part of the biggest problem with a level based system. In GURPS or Champions, you just say, "You're playing very heroic characters. Here's X." In D&D, it's generally assumed you start off first level.
Way back in the day, Shadis had a series of Articles The World Beyond Hack & Slash and there was some great stuff in there that helped GMs provide XP for things outside of battle. I don't think I've seen anything similiar in 3rd ed.
Training seems overlooked outside of going up in levels. It's a end, not a means. You cannot train to go up a level, you train when you go up a level. Does that make sense?
Ah well. Just looking for something to provide players with when their not here and their using their skills in roles normally reserved for NPCs like alchemists or blacksmithing or training in war schools.
Way back in the day, Shadis had a series of Articles The World Beyond Hack & Slash and there was some great stuff in there that helped GMs provide XP for things outside of battle. I don't think I've seen anything similiar in 3rd ed.
Training seems overlooked outside of going up in levels. It's a end, not a means. You cannot train to go up a level, you train when you go up a level. Does that make sense?
Ah well. Just looking for something to provide players with when their not here and their using their skills in roles normally reserved for NPCs like alchemists or blacksmithing or training in war schools.