LFR + Home play campaign =???

marli

First Post
I wrote a HUGE post about combiine Live and home play campaign.
but i hit post and it disapeared. grrrrr

so

I like the freedom of a campaign.
I like the idea of live.

my mates struggle to alway play at the same time.

so i want to make a live campaign.
1)all adventures start end and are focased around one area.
2)adventures are short to allow them to be completed.
3)players have a number off characters depending on how often they play to keep levels equel and to keep party balance.(1-3)
3b)each adventure should allow any mix off charcters.
4)there are 6~ fully rounded NPCs that have MINOR but VALID links to the main plot to flesh out partys(and valid reason for joining/not being avalible)
5)adventures have "ghost" copys that allow others to play the same adventure but be valid in the plot.("find the map" = "find the scale/key document")

1 possible advantage of this:
adventures branching allowing other characters adventures and option not avalivble to others.(eg group 1 find the map, group 2 fail to find the map, group 2 to get the "search for the mapmaker" adventure not avalible to group 1)
means you dont have to railroad player into results because you dont want to write stuff that may not get played.
 

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Right the NPCs
to support the party I need to full the 4 holes that can exist in a party
control and area offense,
defense,
healing and support,
focused offense.

Staight out of the PHB :
The classic adventuring
party includes one character of each role: wizard,
fighter, cleric, and rogue.
That my 4 of my 6 NPCs

I'll also need acouple more to for emergencys. I'll choose an invoker and a warden. generally there are no shortage of strikers and defenders.

chars details later.
 

Well, the warden is a defender, so if you have plenty of those, perhaps you should go with another leader - perhaps a bard or a shaman?

Or a warlord, if you have a lot of melee characters.
 

Ok ive found the perfect setting for what i entend, Ive been looking at myrealms but want to break away from this a bit.

the original idea is heare, in fact I entend to use this almost unaltered.

Nobody knows where they came from? But the dungeons are living, sentient entities seeking to corrupt and enslave their surroundings.

The "will" of a Dungeon is capable of manifestation. The power and specific details of the manifestation is always directly proportional to, and heavily influenced by, respectively, the level and "personality" of a given dungeon.
However the overall shape of the dungeon's manifestation is never in doubt:
The will of a dungeon takes form as a Dragon.

In times past The Deongeons Ruled the World, when they did manifest they were sometimes slain. This did not distroy the dengeon, but it would fall into stasis, all its monsters and treasures held in place by ambiant magic.Daily raiding and slaughter of its farmed populace woould stop. But in time it would recover and the slaugher and desecration would begin again.

It is said that it was the First Senetor Lord, Theos who discovered the link between the deongeon, the dragon and the items of power within. All amgic items ultimatly come from deongeons, And removing these items weaken the deongeons. It was from that day forward that the hunted became the hunters.

His followers The Senators are the ones who keep people safe from Dungeons. Not only do they organise and lead defense and the training of milita, but they are also the ones who strike into the hearts of dungeons, taking it "down a peg" and weakening it by removing magic power from it.

Because of the nature of wealth, having too much of it is dangerous. Therefore only licensed Senators and Marques are allowed to keep a signifigant portion of their findings.

Senators are organised into guilds. Towns and societies have sprung up around the relative safety of these places and the heads of the enclave are the functional rulers.

In some larger towns and cities, new guilds spring up, making guild membership a matter of politics.

While there is no "wide-spanning" authority over the local guild there is a treaty of sorts,The Theos Accord, formed in ancient times, regulating how trade and disputes are resolved between different enclaves.

You are a Marque, hired by a Senator or A recruiter to form a Free Band. Maybe one day you will be as famos Theos who tamed the first deongeon.

Maybe you will be requested to find out the Zarfites, People who think that ANY magic is bad and all magic and sources of magic should be distroyed.

Maybe you will be sent into the Lamaith enclave, backers of rebels across the world who believe thier evil doctraine.
 

after much messing around im changing settings. im gonna build a world on MTGs Zendikar.(vaguely)
It has lots of advantages.
1)the races require very little reskinning.(even 2 elves, how handy is that)
2)the world is in flux meaning that maps are meaning less(and I dont have draw many)
3)vampires as a race!
4)its pretty darn cool.

the public facing (players page) is here
marlijx's Public Library | Diigo

I am very proud of my first encounter.
the player will have a comman back ground.
they will start thier characters as initiates, thier characters have no feats and one power and half hitpoints.(sounds sucky huh)
they have somehow ended up in the city just to watch a bad guy pick a fight with some adventurers.
Combat ensuses BUT SUPRISE they get to play the adventurers. the adventureers lose. bad guy hardly breaks a sweat. impressions made. bad guys swans off.
...
characters go thier seperate ways.
....
time passes...character become level 1...and run into each other again...

adventures get done....
adventure 5...
characters have to rescue a another party, a hapless bunch of wizard who have some very important information on a ¨certain bad guy¨....

also im proud of my ¨the party mess it up - sub adventure¨
the character awake after thier standard beating,
they survive interigation, a jail bitch slap to have thier rescuers turn up....yep its the hapless wizards...armed to the teeth with AOE dieing to pay back the favor owed but, not a tank amoung them.
 

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