Sorry about the delay. I was intimidated by just how far this update would take you. Lets divide it into sections...
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The elves seem pleased that you didn't rip them off, and as such they become friendly towards the group. It doesn't take them long to sit you by the campfire site and explain the nature of their trap. They explain that constructs have been looting the woods, draining natural water reservoirs and then flying off. Apparently these creatures appear to be ball-like, and are violent to the core: launching arrow-tips at them at incredible speeds and destroying even the large displacer beasts that live here. Every day they try to catch one in nets, webbing, and all manners of traps with no success. They can't be sure what the solution is, and they don't know what is going to come of this place if these creatures continue to loot the area.
Brawn, however, suspects something is wrong with these elves. They don't smell like elves, they smell like something... different. They smell more like cats than anything, but he doesn't have too much time to investigate. He definitely memorizes that smell, and the identities the elves have named themselves as.
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As you wake up the next morning, you travel safely for eight full hours, arriving safely in Allimon, the town your destination has been set for so long. Time has passed, and although your current mission is urgent, the hardship is obviously over. This city is built into the skies, with many buildings that climb over the trees. Everything in Allimon is constructed from the limestone and marble that the nearby quarries allow access too, making for a network of mines under the city. The only building that amounts to an exception is that of a huge white sphere, a pearl that is roughly 300 feet wide, hollowed out and coated with Mithril. The building has withstood all attackers for over 300 years, as is commonly known. This city has been razed and restored six individual times in that period, often with many deaths and heroes being invested into both stages.
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The primary part of the group travels directly to see Khelon's mentor. He greats everyone warmly, promptly treats the woman, and takes Khelon to the side for some conversation.
Khelon is introduced to the prospect of a major problem in the Northern Coasts Region. Apparently there have been many troll-pirates raiding the area and kidnapping women and children. Also, the church is having political turmoil with the generally accepted church of Nerull, and a certain local apothecary that has been selling alchemical mixtures that distort a persons mind, in an addictive way. The substance is an oil that need only be sprayed to cause a person to be affected as if blinded by color, and the subject begins to take normal damage as subduel damage up to a certain amount. Apparently some Khajiite traders (cat people) have been actively moving the substance into town through their connections.
When the womans healing is completed there are two men waiting for her. Montano, and her lover. She confesses that she wants to go with her lover, but Montano can provide papers that state that the girl belongs to her as property. Despite the disaproval of the church, slavery is legal in this region.
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In Addition
Khelon gains 250xp for being the primary motivation
Brawn gains 100xp for being so incredibly perceptive, despite his confusion
Everyone gains 750 xp for saving the woman.
Everyone gains 800 xp for making peaceful contact with the elves instead of directly engaging them.
Everyone gains 300 xp from the passive encounter with blink dogs
Everyone gains 600 xp from the passive encounter with the mysterious creature
Everyone gains 300 xp from the passive encounter with the drow.
Total up all your xp and inform me of your new totals, you can level now.
Oh, and Montano awards every one of you 75 gold pieces for the rescue of his peasant woman. The lover provides his thanx, but he is a poor man with good intentions, not a wealthy but self-absorbed man.