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(LHHS) The Light Hearted Hack n' Slash Game (II)

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Init: 14

Khala does the standard mage response to a threat: Get behind the tanks and magic missile a threat when they get close enough.
 

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"We have no chance to outrun them with the carts. Our best option will probably be to ready ranged fire at them as soon as possible.
But I would like a chance to talk to them first, since we aren't sure they're going to harm us. They might even be on their way to help us through the webbing, as unlikely as it is."
 

How close do you want to get before you make contact? Right now your more than a football field away, so you could yell to them, but you need to get closer to carry on a normal conversation...

Tell me how you move, and where too, and I'll analyze that to decide the outcome.
 


"No.
This is their turf.
Don't give them warning - our Strength lies in ambush, if we can.
Why don't we sneak up nearer them, using that big tree to block their line of sight to us?

Just common hunting ideas...

Khala, if you want, stay behind me - it'll hurt me less if they hit me."
 

While he helps Krindor get clean of the webbing (What a good excuse! :)) Mak examines the substance, and watches what happens putting a drop of acid on it and trying to ignite it with a tindertwig.
 



"If they are the ones who set this up, which is my guess, they would already know we are here. Struggling through the web sends vibrations through it. Now the 'spiders' will be preparing."
 

"I just don't like ambushing anybody, even if they are evil. But considering that we're at disadvantage here, it probably is mandatory."
 

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