Liber Sodalitas: Erzsak's Drake Riders

HalWhitewyrm

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Highmoon Media Productions presents Liber Sodalitas: Erzsak's Drake Riders.

Erzsak’s Drake Riders is a mercenary company of warriors-for-hire featuring a small army of foot soldiers and specialists, all acting as support for the company’s shock troops, the firedrake riders. Founded by a discontented ex-soldier named Ludvel Erzsak, the group has evolved from a one-time adventuring band to a grand organization with both might and reputation.

Liber Sodalitas: Erzsak's Drake Riders is an 11-page PDF (10 pages of content plus OGL) detailing a drop-in mercenary company for your d20 Fantasy game, complete with history, tenets, organizational structures, ways of hiring, ways of joining, iconic and generic NPCs. It also includes 14 new feats dealing with mounted combat in general—from Mount Specialization to Riding Mastery, from Great Trample to Deathly Charge—and a new creature, the fierce firedrake. Written by Daniel M. Perez, artwork by Marcio Fiorito.

Liber Sodalitas (The Book of Societies) presents generic drop-in organizations for your d20 Fantasy game complete with new rules and ways of introducing them into your campaign.

Look for further releases in the Liber Sodalitas line from HMP.
 
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Erzsak’s Drake Riders is a PDF publication by Highmoon Media Productions. The publication includes ten pages of content (and one additional page for the OGL legal stuff). Written by Daniel M. Perez, and illustrated by Marcio Fiorito and Rick Hershey, Erzsak’s Drake Riders is a two-color book (red and black). It retails for $2.25

The production value of Erzsak’s Drake Riders is solid for the gaming industry. The information hierarchy is clear, even if some pages are crowded a bit by boxed sidebars. All in all, this decent presentation is only strengthened by the art, especially Fiorito’s rendering of Ludvel Erzsak (commander of Erzsak’s Drake Riders) and his mount. The PDF is fantastically indexed for such a small piece.

Erzsak’s Drake Riders details a mercenary company of soldiers, accented and made unique by the namesake firedrake cavalry. Story-oriented material includes the organization’s background, code of ethics, command structure, unit sizes and models, prices for services, and prerequisites for joining. Fourteen new feats provide some goodies for characters that favor mounted combat. Rounding out the content are statistics for an average drake rider, and average firedrake, and NPC statistics for the commander of Erzsak’s Drake Riders.

Conceptually, Erzsak’s mercenaries are a flavorful bunch. The idea of having a cadre of warriors specially trained to ride drakes also a good one. This is high-fantasy stuff that respects the medieval roots of D&D, but also diverges from the hidebound idea of knights on horseback. And knights are really what Erzsak and his band are. Yes, they hire themselves out, but Ludvel Erzsak is the final arbiter of any contract. He does not abide tyranny.

In fact, Ludvel is a centerpiece for this whole book--his nature and life-story define the shape and credo of the Drake Riders. It’s really too bad that more detail wasn’t given to other prominent members of the mercenary band. Such an addition would have served to give this unique group a few more quirks.

The writing itself is quirky in places, a little worse than that in others, and contradictory in still others. An editor might have helped with some of the minor errors and continuity problems. One of the feats, Destructive Charge, is so poorly worded it just barely misses reading as if a character with the feat can turn any charge into a critical hit. In another place, the text states a supplicant seeking to join the mercenary band must demonstrate "above-average" ability with martial weapons, but the requirements to join only ask for a +1 base attack bonus and skill with two martial weapons (a sword and a spear). Similarly, Ludvel’s mount, Fulminous, is described as an alpha male, but his statistics are those of an average firedrake including the inaccuracies of those statistics.

Imprecision in the firedrake is limited, but includes improper attack bonuses (size is not considered) and a Hide bonus that is slightly off (same problem). Other, minor statistical hitches are also present. Ludvel Erzsak, for example, has a Mounted Great Cleave, a feat he cannot use because he doesn’t possess either the Cleave or Great Cleave feats. It’s also arguable that Ludvel should have the Leadership feat and Fulminous should be a cohort, but that’s picking nits.

Despite those nits, a few of the new feats are pretty good. Mounted Casting follows Mounted Combat and Mounted Archery, allowing a spellcaster to more easily make Concentration checks on a moving mount. Great Trample allows one to trample more than one foe as part of a mounted overrun, and actually has the benefit of being a bit clearer in application than the Fell Trample maneuver that’s part of the Cavalry Charger feat in Complete Warrior. Many other feats can be translated into something better, but see the Critical Fumble section.

Critical Hit
The firedrake is a cool monster, full stop. Large and relatively smart (when compared to any animal), these dragons make not only good mounts for Erzsak’s Drake Riders, but good monsters in general. With their intelligence, it’s a sure bet they can be used for wicked purposes as well as good. (Just change that inappropriate "Always neutral" for alignment into "Often neutral"--they’re as smart as ogres, after all.) Pyrophoric blood is an ability that could be added to other dragons, or mimicked in a general acidic blood for all dragons. Other drakes deserve some treatment in this manner, because such dragons are great for an unusual challenge without pulling out the full-fledged variety of scaly monster. Of course, those who have Tome of Horrors don’t need the firedrake, which has the added sad note of making one of the more enjoyable parts of Erzsak’s Drake Riders unoriginal.

Critical Fumble
Readily apparent in this publication, unfortunately, is a lack of familiarity with the 3.5 rules. From style of presentation to some rules themselves, Erzsak’s Drake Riders is rife with references that would be valid only if the first page didn’t read, "This product uses updated material from the 3.5 revision." If it were limited to the firedrake having multiple attacks listed under (what would properly be called) the "Attack" embedded header, the use of "Face/Reach" in other stat blocks, or the mention of move-equivalent actions, the problem wouldn’t be such a big deal. Unfortunately, the language in a few feats relies upon the 3.0 version of the Ride skill, while another feat allows armed trip attacks while mounted and without a "tripping" weapon, such as a light flail.

Coup de Grace
Erzsak’s Drake Riders is an interesting take on a fantasy mercenary company, but the execution is only middling. So, while the "fluff" material is fine and even original in places, the mechanics lack 3.5 compliance and, at times, are unclear. Ultimately, this fact dings playability as much as the reality that most of the material here is for DMs. Taken in its current form, despite the good concepts, Erzsak’s Drake Riders just doesn’t have enough packing.

Final Score: 3.3 :\

Erzsak’s Drake Riders is available at RPG Now.

This review originally appeared at d20 Magazine Rack.
 
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Erzsak's Drake Riders

Erzsak's Drake Riders is a pdf published by Highmoon Media Productions which includes 10 pages of content and 1 additional OGL page. It was written by Daniel M. Perez and artwork is well done by Marcio Fiorito. It retails for $2.25.

Drake Riders is part of the Liber Sodalitas (The Book of Soeties) line that is aimed towards providing a unique organization with a rich history, background and complete with ways to introduce them into any campaign setting or world. Obviously as you can probably tell this pdf focuses on a organization of people that ride drakes lead by Erzsak. Drake Riders is a change of the organizations that have been popping up in other products. WOTC for example has only been creating organizations that are tied in with classes/prestige classes found in their complete series of books.

The pdf starts out with a good illustration of Erzsak riding his drake and then immedietly gets into the history of Erzsak's Drake Riders detailing a bit of Erzsak's past life with the military and how he came to leave its corruptness and create his own band of adventurers which with fame became mercenaries for hire. Later on after a battle they stumpled upon a den of drakes and with magic they were able to train them for war and combat use. The history was well done and was interesting for me to read. The pdf then goes on with their code of conduct made by Erzsak himself. The Drake Riders remind me of knights in the medieval ages which the Drake Riders were probably based off of.

The next section details the organzation of the Drake Riders which is actually the size of a company and then like a military organization it is divided up into smaller things. This section goes into some detail about the various units of the company. This section then goes into the prices for their services. In my opinion their costs need to be upped alot, because if not, then your party will be able to buy practically an entire army for almost nothing. 1 Drake Rider costs only 3 gp apiece or better yet get the entire company for only 1500 gp. This also includes information on the different contracts for the units and company. Yes there is a time limit sorry folks.

Next it goes to information to become a member of the Drake Riders. The Drake Riders come from all backgrounds and races of life and they are always in demand for new members. You can join the infantry part of the company which has persequites to meet, a Drake Rider which also has persequites to meet, or you can become part of the support staff.

Next comes the NPC section which starts off by detailing Erzsak more by detailing his personality, likes and dislikes, and then goes into his stats and the stats for his special male firedrake named Fulminous. It then goes on into statting out and describing a typical Drake Rider. Another cool thing is how they provide us with a roleplaying tipe section which gives the dm tips for roleplaying them to the pc's.

Next comes the most crunchy part of the book which are new feats, which are mostly mounted combat related ones. Most of them didnt really appeal to me and some seemed overpowered like the Destructive Charge which automatically gives you a confirmed critical hit on a opponet. My favorite had to be Mount Specialization feat which lets you specialize with a mount and gain bonuses on your ride checks and AC when riding that mount.

Last section and probably the best is the one on the mounts Erzsak and the others are riding, which are the Firedrakes they found and trained. This section includes the stats for the Firedrake, gives a description of the creature, combat tactics, and a short part on training the Firedrakes incase you want to ride one and includes the cost for training. There is also a small part in the section on their blood which can be contained and used as a firebomb that acts like Alchemist's Fire.

Overall I thought this pdf was well done except for some common errors. It was very descriptive about the organization and the firedrakes that are ridden, and provides you with everything a mercenary organization needs. If you ever need a organization for a homebrew world or campaign then definetly consider this pdf. I think I will use it in my upcoming homebrew world as well. 4 out of 5.
 

Hello, and thanks for the review. I am happy that you enjoyed it. If I could ask you a question:
Overall I thought this pdf was well done except for some common errors.
Could you please expand upon this? It helps me when designing new products to know where I can improve.

Thanks!
 

Well the other review of the product by khur contains the answer to your question. I just didnt want to repeat what he said for the people that read all the reviews on the product. It is paragraphs 6 and 7 which talks about the errors of the product by khur. Strangely though I only noticed a few of them when reading it. Keep up the good work. :)
 

Got it. Many of those mistakes have been fixed already in the version currently available, including corrected stats and editing for clarity whenever I wrote incredibly long and convoluted sentences (mea culpa).

Thanks.
 

In the future if you find errors you should mention them in your review and not expect people to read other reviews to get them. Each review should be complete in and of itself and not need the other reviews. Thanks.
 

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