Connorsrpg
Adventurer
Just a little rant. 
I have Libris Mortis and I love the book. I think it is a great idea and am very pleased with all new material....bar one thing.
(Sorry I don't have book with me). I suggest this comes about from differing authors writing different sections (though maybe this has one author).
Early in the book are feats that boost the powers of undead that you animate (therefore skeltons & zombies). Make them stronger, tougher, faster etc. Very good feats for necromancers.
Later in the book there are variant skeletons and zombies to reflect differing versions of these nasties as they have appeared in film and fiction. Here are some AWESOME ideas; hunter zombies, flame skeletons...and yep, tougher, stronger and faster versions.
BUT these powers offer different stat adjustments to the feats. Wouldn't it have been a sound idea to combine the two where the abilities match up? There are no ways listed to create the variant zombies later in book, yet they have feats to do similar things, though not quite the same.
So you could come across tough zombies as created by a feat, or tough ones just as DM decides to add nifty idea...AND they are both slightly different.
is it just me or have others noticed this. I certainly would love to see more use of the variant zombies and skeletons. They would make good tie-ins with certain organisations. ie necromancers of the Forsaken Hills are known to create hunter zombies. I just thought it would have been cool if the mechanics matched up, so I could simply give these necromancers the corresponding feats.
Thoughts?

I have Libris Mortis and I love the book. I think it is a great idea and am very pleased with all new material....bar one thing.
(Sorry I don't have book with me). I suggest this comes about from differing authors writing different sections (though maybe this has one author).
Early in the book are feats that boost the powers of undead that you animate (therefore skeltons & zombies). Make them stronger, tougher, faster etc. Very good feats for necromancers.
Later in the book there are variant skeletons and zombies to reflect differing versions of these nasties as they have appeared in film and fiction. Here are some AWESOME ideas; hunter zombies, flame skeletons...and yep, tougher, stronger and faster versions.
BUT these powers offer different stat adjustments to the feats. Wouldn't it have been a sound idea to combine the two where the abilities match up? There are no ways listed to create the variant zombies later in book, yet they have feats to do similar things, though not quite the same.
So you could come across tough zombies as created by a feat, or tough ones just as DM decides to add nifty idea...AND they are both slightly different.
is it just me or have others noticed this. I certainly would love to see more use of the variant zombies and skeletons. They would make good tie-ins with certain organisations. ie necromancers of the Forsaken Hills are known to create hunter zombies. I just thought it would have been cool if the mechanics matched up, so I could simply give these necromancers the corresponding feats.
Thoughts?