Chris Nagle
First Post
This is the bad guy in my campagin. I have not given him any items or spells yet.
He is a LICH with a Gelatinous Cube Familiar. The party are going to see him standing in a room (40x40) behind a lecturn reading a book. The Gelatinous Cube ocupies the room. The lecturn and the book are protected from the acid.
I have set it up that there is a blue glow in the room. What do you think the spot check would be to notice the cube?
What spells do you think he should have?
As only metal and stone items don't get destoried by the cube's acid what items should he have?
Any other thoughts?
20th Level Wizard (DMG Page 57)
Human - Undead
HD 20d12 (20d4)
HP 135 (56)
INIT +7
Speed 30
AC 18 (Base 10, DEX +3, Natural +5)
Attacks BAB +10
Attack +10
Full +10/+5
Damage
Touch 1d8+5 - WILL save DC 20 for half - Paralyzing Touch FORT DC 20
or by weapon
Face/Reach
5x5/5
Special Attacks
Fear Aura - WILL DC 20 for 5 HD or less fail flee
Paralyzing Touch FORT DC 20
Spells
Special Qualities
Scride Scroll
Craft Wonderous Item
Combat Casting
Brew Potion
Improved Initative
Lightning Reflexes
Quicken Spell
Heighten Spell
Craft Staff
Spell Penetration
Forge Ring
Turn Resistance +4
Damage Reduction 15/+1
Immunities - Cold, Electricity, polymorph and mind-effecting
Familar
Skills
207 Skill Points
+8 racial to Hide, Listen, Move Silenlty, Search, Sense Motive, and Spot.
Class Skills
Concentration
Knowledge (INT)
Craft (INT)
Scry
Spellcraft
Alchemy
Cross Class Skills
Hide
Listen
Move Silently
Search
Sense Motive
Spot
Saves
Fort 6 (Base 6, CON -)
Reflex 9 (Base 6, DEX +3)
Will 14 (Base 12, WIS +2)
Abilities
STR 10 0
DEX 16 +3
CON -
INT 22 +6
WIS 14 +2
CHA 10 0
CR 22
Starting Gold (DMG page 43)
760,000GP
Spells per Day DC Save
0 4 16
1 4+2 17
2 4+2 18
3 4+1 19
4 4+1 20
5 4+1 21
6 4+1 22
7 4 23
8 4 24
9 4 25
Known Spells
Gelatinous Cube
Gargantiuan Ooze
HD 24d10+144
HP 264
INIT -5
Speed 15
AC 15 (Base 10, Natural Armour +14, Dex -5, Size -4)
Attacks BAB 13
Attack +15 (BAB 13, STR +4, Size -2)
Full +15/+10/+5
Damage
1d8+8 and 2d6 Acid
Face/Reach
40x40/10
Special Attacks
Engulf
Paralysis
Acid
Special Qualities
Blindsight
Transperant
Electricity Immunity
Ooze - Immune mind-affecting, poison, sleep, paralysis, stunning, polymorph, critical hits
Improved Evasion
Share Spells with Master
Empathic Link to Master
Touch Spells for Master
SR 25 (Master level +5)
Saves
Fort +17 (Base 11, Con 6)
Reflex +1 (Base 6, Dex -5)
Will +7 (Base 11, Wis -5)
Abilities
STR 18 +4
DEX 1 -5
CON 23 +6
INT 15 +2
WIS 1 -5
CHA 1 -5
CR 3 (XP x 6)
He is a LICH with a Gelatinous Cube Familiar. The party are going to see him standing in a room (40x40) behind a lecturn reading a book. The Gelatinous Cube ocupies the room. The lecturn and the book are protected from the acid.
I have set it up that there is a blue glow in the room. What do you think the spot check would be to notice the cube?
What spells do you think he should have?
As only metal and stone items don't get destoried by the cube's acid what items should he have?
Any other thoughts?
20th Level Wizard (DMG Page 57)
Human - Undead
HD 20d12 (20d4)
HP 135 (56)
INIT +7
Speed 30
AC 18 (Base 10, DEX +3, Natural +5)
Attacks BAB +10
Attack +10
Full +10/+5
Damage
Touch 1d8+5 - WILL save DC 20 for half - Paralyzing Touch FORT DC 20
or by weapon
Face/Reach
5x5/5
Special Attacks
Fear Aura - WILL DC 20 for 5 HD or less fail flee
Paralyzing Touch FORT DC 20
Spells
Special Qualities
Scride Scroll
Craft Wonderous Item
Combat Casting
Brew Potion
Improved Initative
Lightning Reflexes
Quicken Spell
Heighten Spell
Craft Staff
Spell Penetration
Forge Ring
Turn Resistance +4
Damage Reduction 15/+1
Immunities - Cold, Electricity, polymorph and mind-effecting
Familar
Skills
207 Skill Points
+8 racial to Hide, Listen, Move Silenlty, Search, Sense Motive, and Spot.
Class Skills
Concentration
Knowledge (INT)
Craft (INT)
Scry
Spellcraft
Alchemy
Cross Class Skills
Hide
Listen
Move Silently
Search
Sense Motive
Spot
Saves
Fort 6 (Base 6, CON -)
Reflex 9 (Base 6, DEX +3)
Will 14 (Base 12, WIS +2)
Abilities
STR 10 0
DEX 16 +3
CON -
INT 22 +6
WIS 14 +2
CHA 10 0
CR 22
Starting Gold (DMG page 43)
760,000GP
Spells per Day DC Save
0 4 16
1 4+2 17
2 4+2 18
3 4+1 19
4 4+1 20
5 4+1 21
6 4+1 22
7 4 23
8 4 24
9 4 25
Known Spells
Gelatinous Cube
Gargantiuan Ooze
HD 24d10+144
HP 264
INIT -5
Speed 15
AC 15 (Base 10, Natural Armour +14, Dex -5, Size -4)
Attacks BAB 13
Attack +15 (BAB 13, STR +4, Size -2)
Full +15/+10/+5
Damage
1d8+8 and 2d6 Acid
Face/Reach
40x40/10
Special Attacks
Engulf
Paralysis
Acid
Special Qualities
Blindsight
Transperant
Electricity Immunity
Ooze - Immune mind-affecting, poison, sleep, paralysis, stunning, polymorph, critical hits
Improved Evasion
Share Spells with Master
Empathic Link to Master
Touch Spells for Master
SR 25 (Master level +5)
Saves
Fort +17 (Base 11, Con 6)
Reflex +1 (Base 6, Dex -5)
Will +7 (Base 11, Wis -5)
Abilities
STR 18 +4
DEX 1 -5
CON 23 +6
INT 15 +2
WIS 1 -5
CHA 1 -5
CR 3 (XP x 6)