MonkeyWrench
Explorer
Did you get the lich's phylactry?
No, they did not. The lich had been in this lair for only a couple of decades. The party determined through divination that his phylactery was hundreds of miles away.Did you get the lich's phylactry?
No, they did not. The lich had been in this lair for only a couple of decades. The party determined through divination that his phylactery was hundreds of miles away.
What the party does not know is that this lich has fallen in the past. He makes a point to not seek out those that defeat him for revenge, fearing that they would just defeat him again.
I get what you were trying to say, but it would also be possible (if not as Tormyr points out the ability of Eldritch Blast to push you out of its own range) to read the ability as getting hit 3 times, but only getting pushed 10 ft total, because effects do not stack.
To my way of thinking, damage is just a total that you put aside and periodically check against your hitpoints. This means that whenever a spell asks if your hitpoints are below a certain number, the answer doesn't vary based on how much damage you have, since you still have all your hitpoints, you just have some amount of damage as well.
Secondly, unlike ability score damage, movement is something you are constantly spending and refilling. To my way of looking at the various pieces, that's why you can't dash after an effect has reduced your speed to zero for the turn. Your pool of movement ability is zero, and dash just lets you refill your pool, which is zero. Otherwise, dashing would let you move after something like Sentinel.
Well, I don't actually do that, because all sorts of things would break if I did. It's an example of how interpreting the rules in a radically different way to how the book seems to describe them lead to odd results.Cool
Have you told the players that this is how things work? Because otherwise you've sort of made a ruling that affects only monsters in a highly beneficial way, and the only way the players will find out about it is when you abuse it against them...To the speed increases and decreases... does this really matter that much guys? I mean, this is never going to come up in my games against the players, and if it did no one is going to pull out the PHB and quote rules at me, they are going to try and work around it.
Well, I don't actually do that, because all sorts of things would break if I did. It's an example of how interpreting the rules in a radically different way to how the book seems to describe them lead to odd results.
Have you told the players that this is how things work? Because otherwise you've sort of made a ruling that affects only monsters in a highly beneficial way, and the only way the players will find out about it is when you abuse it against them...