Twiggly the Gnome
Legend
Your lap?I am often asking inconvenient questions of myself. Things like, "What is the one part of your body that disappears when you stand up?
Your lap?I am often asking inconvenient questions of myself. Things like, "What is the one part of your body that disappears when you stand up?
Your lap?
Just as a small aside, leaving at session zero is fine! This is much preferred to the standard approach of 'well, this doesn't sound like the game I wanted, but I guess I'll give it a go anyway' and then leaving at session three.Before joining a game, for official settings, there is a large chance they have heard of it before and know the themes of the setting. A published, but non-official setting has less audience so they won't be immediately familiar (I know nothing of Mystara, for example, and I don't know if it would click with me). If it's a homebrew... you have to trust the GM. If you want "high fantasy" and the GM is putting you in a gritty world, you'll be disappointed. Leaving at session 0 would be bad form..
This is true, but also kinda just kicks the can down the road. Why are those other people more likely to be willing to play in an official setting? See the opening post for a lot of possible reasons.It's a network effect. People want an official campaign setting because they know that other people are more likely to be willing to play in an official setting, and this increases their chances of having a gaming group that does not fall apart.
For me, it's mostly this one. In my experience, modern players grumble about homebrew (which is still really weird to me), so having an official product you can point to as the starting line then tweak is a way easier sell than homebrewing something whole cloth.Convenience. This one is easy. Making stuff? TOO HARD. Finding stuff? TOO HARD. Having the official maker create things for you? THAT'S JUST GOLDILOCKS RIGHT! Convenience also means availability. Official product is usually more likely to be available as well, and you don't have to sort through other products.
For me, it's mostly this one. In my experience, modern players grumble about homebrew (which is still really weird to me), so having an official product you can point to as the starting line then tweak is a way easier sell than homebrewing something whole cloth.
or because of so much busted homebrew?Do you think it's an issue of time or validation?
In other words, do people today want the official campaign setting because home-brew takes too much time (that they don't have), or because having an official product validates the setting, and (weirdly) their interest in it?
I think it’s not understanding the origins and history of the hobby along with a weird deferment to authority. The assumption that home-brew is bad because it was made by some person with years of experience instead of made by some person in an office with years of experience. Gary’s old saw about “official rules only” and all that.Do you think it's an issue of time or validation?
In other words, do people today want the official campaign setting because home-brew takes too much time (that they don't have), or because having an official product validates the setting, and (weirdly) their interest in it?
If only cartoon and comic book fandoms had this attitude...I like seeing different takes on the things I am fan of. Worst case I still have the old thing. Best case like in Exalted Third Edition or 4e Darksun I have something I like much better. Almost as good as liking a new version for different reasons like with 5e's Ravenloft compared to the original adventure or like I'm fan of Classic Vampire - The Masquerade, Vampire - The Requiem, and Vampire 5th Edition all at the same time. Sometimes just having a new take can be exciting!
I don't care how big or small in scope a setting is, but what I can really do without is metaplot! Just give me a thorough description of the setting, with one fixed point in time, and then FREEZE IT. Like Hârnworld. Give me all the details you can up to a precise point in time and then never advance the timeline officially. Leave that to DMs.in my experience D&D setting books offer very little that I can actually use to run campaigns. They are worlds build for the sake of worldbuilding, apparently with little thought for GMs who want to use it for a campaign. Eberron is a bit better about this, but it's still needlessly overscaled. I don't need 40 settings in one.
This is where I think that the Nentir Vale / World Axis succeeds as a setting designed to used and abused for adventure.in my experience D&D setting books offer very little that I can actually use to run campaigns. They are worlds build for the sake of worldbuilding, apparently with little thought for GMs who want to use it for a campaign. Eberron is a bit better about this, but it's still needlessly overscaled. I don't need 40 settings in one.
Golarion, kinda, sort of, did this up until PF2.I don't care how big or small in scope a setting is, but what I can really do without is metaplot! Just give me a thorough description of the setting, with one fixed point in time, and then FREEZE IT. Like Hârnworld. Give me all the details you can up to a precise point in time and then never advance the timeline officially. Leave that to DMs.
Quality. If you're in a supermarket (probably a Piggly Wiggly- this seems like a Piggly Wiggly crowd), and you see a name brand as opposed to a store brand, you will often assume that there is some amount of quality with the name brand. After all, that's one reason brands advertise; so that consumers have heard of them and believe that they provide a quality product. Even when the products are exactly the same (such as a store-brand acetaminophen as opposed to Tylenol) some consumer will gravitate toward the brand name product solely on the basis of assumed quality.
Metaplot is RPG cancer!I don't care how big or small in scope a setting is, but what I can really do without is metaplot! Just give me a thorough description of the setting, with one fixed point in time, and then FREEZE IT. Like Hârnworld. Give me all the details you can up to a precise point in time and then never advance the timeline officially. Leave that to DMs.
Metaplot is RPG cancer!
Timeline advancements make settings unplayable, especially when they come in regular pieces. (If they come every 10 years or so, it's basically alternate versions.)
If a setting updates what happened to important NPCs, major locations, and ongoing regional conflicts, then I wouldn't want to have anything happening in my campaign now that turns out to contradict and be incompatible with what the writers announce officially happened six months from now. What this means in practice is that I can't use the major NPCs and conflicts in my own campaign. Any time a new update comes out, I still can't use it because I have to wait for the update after that, and that continues until the metaplot is officially wrapped up and concluded. At which point the conflicts ar no longer interesting and many of the NPCs gone.
Metaplots are the antithesis of RPGs.
A book for GM is supposed to provide hooks and let every GM run wild with it.