I just finished a read throughout of this adventure and was curious what others thought of it. The Spelljammer thread is fairly general, so wanted a more focused thread.
My thoughts (a bit random):
It is COMPLETELY linear. There is no deviation from the forced plot at all and any group that wanted to deviate? The DM is on his own. So any group/DM that's against linear plots? Will likely hate this.
The NPCs seem flavorful and fun, fleshed out enough for the DM to portray and convey them well.
The "fail forward," nature of the adventure will really appeal to some while completely turning off others. Basically, almost every conflict has a way that win or lose the PCs advance to the exact same place. This means the adventure is more like an elongated cut scene with some player input thrown in than a typical adventure.
The nature of the adventure is intended to be epic, the PCs world WILL be destroyed if the antagonists aren't stopped. That's cool and high stakes BUT -
Unless I missed it, the adventure provides no answer AT ALL as to why the "big boys" of whatever world the PCs are on aren't trying to stop the destruction of the world. It's not like it's hidden, the imminent destruction of the world is blatantly obvious and should draw massive attention. This seems a glaring omission.
The ending seems really forced. The rest of the adventure is relatively light hearted and then suddenly the characters have to decide that one of them has to suicide to properly complete the adventure? That's a MASSIVE tonal shift! Yes, there's an option to have an NPC do it, but that seemed lame too.
Ok, those were initial impressions.
Thoughts?
My thoughts (a bit random):
It is COMPLETELY linear. There is no deviation from the forced plot at all and any group that wanted to deviate? The DM is on his own. So any group/DM that's against linear plots? Will likely hate this.
The NPCs seem flavorful and fun, fleshed out enough for the DM to portray and convey them well.
The "fail forward," nature of the adventure will really appeal to some while completely turning off others. Basically, almost every conflict has a way that win or lose the PCs advance to the exact same place. This means the adventure is more like an elongated cut scene with some player input thrown in than a typical adventure.
The nature of the adventure is intended to be epic, the PCs world WILL be destroyed if the antagonists aren't stopped. That's cool and high stakes BUT -
Unless I missed it, the adventure provides no answer AT ALL as to why the "big boys" of whatever world the PCs are on aren't trying to stop the destruction of the world. It's not like it's hidden, the imminent destruction of the world is blatantly obvious and should draw massive attention. This seems a glaring omission.
The ending seems really forced. The rest of the adventure is relatively light hearted and then suddenly the characters have to decide that one of them has to suicide to properly complete the adventure? That's a MASSIVE tonal shift! Yes, there's an option to have an NPC do it, but that seemed lame too.
Ok, those were initial impressions.
Thoughts?
Last edited: