Like Father, Like Son: Kid Charlemagne's Story Hour , PT III

"It’s a work of fiction written by an elf named Silgar, written about a hundred years ago.”

Upon hearing that, several of the players exchanged some nervous glances. Then Jovah (the player) piped in with some line about the King in Yellow. The characters, of course, wouldn't make the connection, but all the players were thinking Call of Elfthulu.

We were wrong (well, hopefully), but the truth ended up being pretty weird, too.
 

log in or register to remove this ad

Kid Charlemagne said:

“Now here’s the interesting part. This novel was supposedly based off the journals of an actual elf who travelled to this place, which is called the Kingdom of Caer Sidi in the novel.”

A great "classic" D&D reference. ;)

LB
 

Kid Charlemagne said:
Well, I think they look at it from the point of view of the time that it saves them, as well. They have probably avoided spending years on the road using the spell to avoid travel... although they would have to speak for themselves. I sometimes feel that they use it a little cavalierly myself, too. But hey, that's me.

I look at it as riding in a car. There is always a chance for an accident, but if you are careful you should be ok.

I don't think we could be the Kingdom saving heroes without being able to Fold

I also agree with Gavin that the human characters were more upset than portrayed in the story hour.


Fold stats (off the top of my head)

Going to familiar 2% chance of aging 1 year
studied 5% of aging 1d3 years
seen 10% of aging 1d6 years
never seen 25% of aging 1d10 years

and don't forget Jovah's 2 rerolls per game day.
 


The Kingdom of Caer Sidi, June 24th, AE 420

Brennen looks up at one the many very large trees in the area. He picks out the tallest.

“Jalea, can you climb that tree and see if there’s any sign of what direction we should go in?”

“Yup.”

After about thirty seconds, Brennen narrows his eyes and glares at the scout.

Will you climb the damned tree… oh, forget it, I’ll do it myself.”

Brennen clambers up the tree expertly, and wedges himself between two large granches near the top. The forest stretches for miles in all directions, ringed on three sides by low mountains. The fourth side goes further as far as the eye can see, possibly ending in plains. Brennen pulls out a spyglass to get a better look at a gap in the mountains. Once he’s focused in, he can see several plumes of smoke. Signs of settlement, he thinks to himself. About twenty miles off.

Down on the ground, Aris, Jalea, and Soldago hear the sounds of something making its way through the trees. Something big, and slow. Jalea and Reana take cover while Corwin, Gavin, Soldago, and Jovah stay about thirty feet behind them. Aris steps out next to a tree, and peers into the dark forest. For a moment, he could swear he saw a tree move.

“We mean no trespass! We have come into the forest by mistake, and only seek to find our way out!” the Bladesinger cries out.

Soldago hears the quiet rustling in the underbrush again. It is accompanied by a fiendish snickering. To his right, Reana cries out in pain; she’s just been stabbed in the calf by something, but she never caught a glimpse of what. The rustling passes swiftly by all those in the rear of the group, and Jovah is stabbed also.

Reana climbs up into a tree to avoid her unseen assailant. In the front, Aris can see for certain that the tree he thought he saw move is definitely moving. Suddenly, he is caught from behind by a huge branch from the tree he is standing next too, and knocked for a loop. The tree Reana took to for refuge seems to shrug twice, attempting to throw the Ranger from its branches. She leaps out to avoid being thrown out.

Soldago receives a wound to the thigh, and feels a momentary sleepiness overtake him, but he fights it off. He manages to track the rustling noise, and draws back his bow and lets an arrow fly. The snickering stops, and a squeal of pain is heard as he pins something to the forest floor.

The larger tree now moves into the midst of the group. It wallops Aris and Gavin heavily, sending them reeling. The tree that attacked Aris first and the one that attempted to throw Reana now pull their roots up out of the ground, and shift to fight. Aris and Jalea begin fighting one, while Reana and Gavin deal with the other. Brennen is climbing down from his lookout perch as quickly as he can, while Jovah and Corwin prep spells on themselves. Soldago keeps a lookout for more unseen calf-stickers, and is surprised by the long reach of the bigger tree. He takes a step or two back to avoid it, and tries to peg a couple of unseen assailants, missing due to the underbrush providing concealment.

Aris gets smashed again by the big tree, and is almost knocked unconscious. Brennen runs up to the big tree, and starts laying into it.

Jovah finds this all rather unusual, and tries to determine if the attacking trees are some sort of Fey illusion. Strong concentration and observation doesn’t show this to be the case, though it does reveal something odd: The big tree has a shield spike into a rotted area about twenty-five feet up its fifty foot trunk. It is spiked in with heavy brass spikes. The shield bears an insiginia of a tree split by lightning on a red field.

Jovah casts fly and zooms through the branches up to the shield. He grabs the top of the shield with both hands, and braces his feet against the trunk. He gives the shield a strong tug, and the top portion pulls out from the trunk about eight inches. He tries again, and can’t seem to pull it any further. He notices however, that the big tree has stopped flailing about with its branches.

“Stop attacking the big tree!” he yells to the others, who are finishing up the other local flora.

Meanwhile, Corwin takes a blow to his calf, and since he can’t see his attackers, decides to play sleepy. Moments later, he hears a nearby malevolent giggle, and another needle sharp tiny blade cuts into him. This time, he does succumb to sleep.

“He did a much better job of faking it the second time, Gavin,” Soldago says. “Hey!”

He stops as he realizes that Corwin is being slowly drug off by little unseen creatures. He and Gavin run over to help.

Corwin tried to bluff the creatures into thinking he was asleep, and rolled pretty poorly. Not a good actor at all.

Reana climbs up into the tree to help Jovah with the shield. The tree hasn’t attacked since Jovah began trying to remove it. The two of them give it a tug, and it pulls out a little farther. Jovah takes a peek behind the shield, and sees a blackish piece of crystal imbedded into the rotted knot behind the shield. He can just fit his arm in there, and pulls the crystal out.

“Yieeee!” the gnome yells, as he feels his hand burn from unholy energy coursing through the crystal. Reana jumps down to the ground and brings her sword down on the crystal, cracking it. Another blow causes it to explode into fragments, each of which evaporates into blackish mist.

Jovah flies up to a part of the tree that resembles a face, and hovers there. Gavin and Soldago try to revive Corwin.

The tree’s dark eyes open and look the gnomish priest straight on.

“Thank you,” the immense creature says. “I owe you a debt of gratitude.”
 

The Kingdom of Caer Sidi, June 24th, AE 420

Jovah moves back from the tree in surprise, and the other party members come over to see what is going on. Brennen translates for those in the party who don’t speak elvish; namely Gavin, Soldago, and Jovah. Gavin half pays attention as he tries to wake up Corwin. Soldago goes over to the one small creature he pinned to the forest floor, and finds that it is a tiny humanoid shape, about a foot tall, with dark hair, pointy ears, and cruel features. It is quite dead.

”You have released me, for the moment, from the darkness that afflicts me,” the huge tree says. ”I apologize for any injury that I may have done to you before. I was not in possession of my full senses.”

Aris grumbles a bit, having been nearly killed by the tree moments before.

“You are a treant, is that correct?” he asks.

The immense creatures nods in the affirmative.

“What is your name?”

”You may call me Broadleaf.”

“Are you the only treant in this forest?” Reana asks.

”No, but I am the greatest of all the treants in the forest,” the treant replies matter-of-factly.

“We came here to find a place called Caer Sidi, ruled by elves like myself,” Aris explains. “Do you know where it is?”

”Yes. You speak of Duke Alfric’s lands. They lie to the east of here.” Broadleaf points with one of his leafy arms in the direction of the gap in the mountains that Brennen saw earlier.

“Is there a path that leads to there?” Brennen asks.

”There is not. But I can make one. I will do this for you, but I can only keep the path clear for about one day.”

“We should be able to make it there in a day,” Reana says. “Maybe less.”

“Will the other treants still be a danger to us?”

”Yes, but they will not interfere while you are on the path.”

“You hear that, Jalea?” Brennen asks. “Jalea?”

“Oh, damn.” He shakes his head in resignation.

Corwin finally shakes his head and wakes up. “What were those creatures that attacked us?”

”They are called Quicklings,” Broadleaf answers in his deep voice. ”They are Fey creatures that once were as full of light as they now are of darkness. They are accursed, as this forest is. As I still am.”

“What!?” Aris stammers.

”The crystal splinter that you removed from my trunk will regrow in time,” Broadleaf explains. ”That is why I say that I can only keep the path open for you for a while. I will succumb again; this has happened before, and no doubt will happen again.”

“How did this forest become cursed?” the Bladesinger asks.

”I do not know precisely how. An elf like yourself came here once, a long time ago. He made his lodgings deep in the forest, and I believe that something he did brought this upon us, unwittingly or not.”

“And the curse emanates from his old lodgings?” Aris asks.

”I believe so, though I know little about such things. My mind is clouded about much that happens while under the effects of the splinter’s curse.”

“We’re going to have to do something about that,” Aris says, as Reana and Brennen nod.

“Just remember,” Jovah pipes up. “We’re here on a mission, with a potential time limit. We need to get Kentfield before the summer solstice. That’s five days.”

“Right,” Aris says. He turns to Broadleaf. “We will try to come back here and do something about this curse, if we can. Our path leads us elsewhere right now, but we will return.”

”I look forward to that meeting,” Broadleaf replies. He waves his leafy hand again, and the trees to the east of the party part, leaving a clear and unobstructed path towards the mountains.

”Good luck to you in your journeys, and may you find that which you seek.”
 
Last edited:

The Kingdom of Caer Sidi, June 24th, AE 420

The party has been up for quite some time; they plane shifted here in the early evening, although it appears to be around noon here. They decide to push forward and march through to the edge of the forest. The trees have parted to form a meandering but easy path, and they make good time for the next several hours. Twilight comes early here, and seems to last far, far too long, making it difficult to estimate time. A light rain begins to fall as darkness approaches.

In the failing light, they see the wall of a fortified town ahead. Torch light illuminates buildings on the inside, but the gate is closed. As they approach the gate, those who can read elvish see a sign directly over the archway:

Welcome to Everbright.

Guards walk the walls above, cloaks pulled up to ward off the rain. Reana steps ups and knocks on the gate, and a small window slides open. A cloaked figure looks out on them, and speaks in a gruff elvish.

“Gate’s closed after nightfall. How be ye, and what be ye business?”

“We’re travellers from the west, looking for shelter,” Reana replies. “We’re passing through on our way to Duke Alfric’s lands.”

The gatekeeper looks them over, and finally relents. As he opens the gate to let them in, they are surprised to realize that he is a hobgoblin! A quick look around reveals that the guards on the walls are orcs and hobgoblins as well.

“Good thing I got rid of that Goblinsticker sword,” Gavin whispoers to Corwin.

Brennen engages the hobgoblin gatekeeper in conversation.

“Where would you suggest we look for lodging?” he asks, brandishing a few silver pieces.

“Definitely not from around here,” the gatekeeper mumbles, cryptically. “Ye’ll probably be looking for lodging up on the High Street. I hear the Riven Sword is good lodgin’s, I wouldn’t know meself, bit over me head cost-wise.”

The party leaves the gate, and makes their way up the deserted streets towards the Riven Sword Inn. They whisper urgently amongst themselves, trying to figure out what to think about this place. When they reach the Riven Sword itself, they find that it is a pleasant looking establishment, run by a hobgoblin in a starched white shirt and slicked back hair. Aris goes up to him to arrange for rooms.

“Good evenin’ sirs! What can I do for you on this unpleasant evening?” the innkeeper says to the perplexed elf.

“We need rooms,” Aris responds.

“I have three left this evening, they’ll be two gold apiece.”

Aris relaxes a little bit. They had been concerned that the economic system here might be too different and that they might not have any suitable coinage. The innkeeper takes Aris’ coin, and looks it over closely.

“We’re not from these parts,” Aris offers by way of explanation. “We came from the forest west of here.”

“Broadleaf Forest?” the innkeeper reponds. “Hmm, I suppose there are Thendar out that way,” he replies, motioning to the humans in the group, Brennen, Gavin and Corwin.

“Thendar?” Aris asks Corwin after they get a moment alone.

Corwin has been reading the elvish novel in order to try and glean any customs and other information that might be hidden in its overdone prose.

“There is a character in the book called a ‘Thendar’,” Corwin says. “He’s not given much of a physical description, but he’s a wizard who advises and aids the hero on some of his quests. A generally helpful fellow.”

The bar area of the Inn is populated primarily by a variety of middle-class and upper-middle-class looking hobgoblins, well dressed and well-mannered. Jovah joins in a few games of chance for the express purpose of losing a few gold pieces and finding out what the coin systems is. He manages to exchange a few gold coins and gets back copper in exchange, at a rate of 10-1. No silver changes hands. Jovah tosses a couple silver into the pot, and gets a few raised eyebrows.

“Don’t use that ‘round these parts,” one of the hobgoblins says, and Jovah cheerfully picks his silver back up.

Aris returns to the innkeeper to ask a couple more questions.

“Have you seen any other Thendar in these parts recently?”

The hobgoblin scowls for a minute, thinking. “There were a couple that came through here a few days back. They went on to Duke Alfric’s castle.”

“I see,” Aris says.

He is about to ask another question, but is interrupted by the door slamming open in the rain. Out fo the darkness steps a figure in bronze full plate armor. He removes his helmet after getting inside. He is an elf, a high elf as far as Aris can tell. He shares the same complexion and dark hair color as the majority of high elves, at least. Following him into the room is another elf, this oine wearing bronze chain mail.

“Bronze chain mail?” Gavin says. “I wouldn’t have thought you could make chainmail out of bronze.”

The second elf appears to be a kind of squire to the first, and sets immediately to drying off the first elf’s armor. A third figure steps into the room. This one is an orc. He wears a bronze breastplate, and has a bow slung over his back, along with four massive suitaces and trunks. He is so loaded down with luggage he has to step sideways to get through the door. He also wears a bronze collar about his neck.

“Lord Evan!” the innkeeper exclaims in greetings. “What can I do for you?”

“Rooms,” the Elvish lord states bluntly. “We need two rooms for the night.”

“Uhh, sir, I’m afraid I just rented out the last rooms to these fine fellows…”

Lord Evan looks Aris up and down, and then looks around at the others.

“Well, just kick them out, then.”

“Uhh, pardon me sir,” the innkeeper says to Aris. “I’m very sorry and all… Perhaps… I’ll give you half off on the one room if you’ll give up the other two?”

Aris nods, and holds out his hand for his refund of five gold, attempting to make it very clear to Lord Evan who is being put out of a room.

“Glad to be of any help,” he says, with a hint of sarcasm.

“Good to see you know your place,” Lord Evan replies, and turns and heads upstairs to his rooms.
 

I love the idea of Gavin and Soldago standing with forced grins on their faces trying to figure out what is going on. They are the only party members who don't speak Elvish. Luckily, we didn't have to roleplay that too stringently or I'd have spent the entire session in the other room.

Of course, when you can't speak the language its a lot harder to say something really stupid. Right Aris?
 

Gavin said:
They are the only party members who don't speak Elvish. Luckily, we didn't have to roleplay that too stringently or I'd have spent the entire session in the other room.

Actually, Jovah does not speak Elvish either. But he was pleasantly surprised that the Hobgoblins spoke Gnomish.
 
Last edited:


Remove ads

Top