Duke Alfric’s Castle, Kingdom of Caer Sidi, June 25th, AE 420
Preparations are made for dinner. The group decides to “dress down” for dinner, leaving armor, and most weapons behind. Jovah glyphs the armoire in their chambers to guard the left-behind stuff. Soon after, they hear the bells signalling dinner time.
They return to the Duke’s Great Hall, and notice, among other things, that the painted ceiling, which earlier showed a day time sky, has now shifted to a night-time, twilight. A long table has been set in the Hall, seating twenty to a side, with Duke Alfric and Lady Meriven at the head of the table.
The party is not surprised to see Arlen Kentfield and the alienist Quinn sitting at the table. The same, however, cannot be said of them. Kentfield nearly chokes on a grape when he sees the party walk in, and Quinn’s eyes get wide in shock.
Jalea waves to them, cheerily.
The party is seated in the last eight chairs on the opposite side from Kentfield and Quinn. Jovah is sitting closest, with Corwin nearby to translate, as the gnome doesn’t speak elvish. Jalea sits at the very far end of the table, as far from Kentfield as possible. He notices Quinn and Kentfield urgently whispering to each other. The elf takes a sip of wine, and chases it with a potion of clairaudience.
“How did they get here?” Quinn is asking urgently. “This is terrible, terrible news! What do we do now?”
“Relax,” Kentfield replies. “They cannot take any action here while we are guests of the Duke, right? We’ll have to move up our plans. We will finish our business here tonight, and then depart at the earliest opportunity. We need to be back in our own world by the Solstice.”
Quinn nods, and tries to relax, but this seems to be a difficult task for the alienist.
Meanwhile, an elvish lady sitting next to Jovah asks him something in elvish. He graciously raises his glass and nods emphatically to whatever it is she said.
Midway through dinner, Jovah is trying to convince Gavin to challenge somebody to a joust in order to drum up some gambling. Kentfield interrupts his conversation.
“I would think that you would have had your fill of pushing your luck,” the demonologist says, in perfect elvish.
“Really?” Corwin responds, also in elvish. “I would have that that it is you that would be concerned about pushing your luck.”
Jovah nudges Gavin excitedly. “I think he’s placing some bets for us!”
The rest of dinner passes uneventfully. The party returns to their chambers and debate what to do next. After some heated discussion, they decide to keep an eye on their foes. Corwin, Jalea, and Reana all head down towards the tower that Kentfield is staying in. Aris’ hawk, Whistlethorne, is nearby ready to call his master if Reana gives the signal. Corwin casts detect thoughts and sneaks to just outside the oaken door.
The wizard identifies the two minds in the room. He can’t read Kentfield at all, but he does worm his way into Quinn’s head. It’s a strange, jarring mind, full of strange associations and add synaptic connections. He gets the sense that Quinn is not completely sane.
The alienist asks for help moving furniture out of the way, and then Corwin sees the image of a protective circle that he intends to scribe on the floor. After a few minutes of this, he hears the beginnings of a summoning spell, meant to call and bind a planar creature of some kind.
That’s all Corwin needs. He has Reana give the signal, and back in the party’s rooms, about a hundred yards away, Aris notifies the party.
“Let’s roll,” he says, and casts expeditious retreat on himself to get there as quickly as possible. Jovah casts fly and zooms out the window.
Back at Kentfield’s room, Jalea begins picking the lock on the door, as quietly as possible.
“Are you sure this is a good idea?” Reana asks Corwin. “I’m not sure the Duke would like this.”
“Hey,” Corwin replies. “Quinn is in their summoning something, something nasty, I’m sure, and I think that will push things a little in our favor.”
Jovah reaches the room first. As he zooms down towards an open window, he sees Quinn casting a spell near a chalk-inscribed summoning circle. Kentfield stands nearby, and happens to look out the window, seeing the gnome zooming in.
“Quinn!” he yells, pointing at the window. “Look out!”
Quinn breaks off his spell, and turns to the window, seeing the gnome. He gestures with his right hand in a fist, and a ram-shaped force field extends from his hand and through the window, just as Jovah reaches it. The gnome is sent hurtling backwards from the window.
Outside the door, Jalea hears a sound like someone smacking a side of beef with a plank of wood, followed by the sounds of shifting furniture. He finishes picking the lock, and opens the door just as Aris arrives.
They step into the room, swords drawn. The room is arranged a little haphazardly, with a rug over the central area where Corwin believed Quinn to be casting his spell. There is no outward sign of the summoning circle, and Kentfield is standing by one of the windows, calmly latching the shutters closed. There is no sign of Quinn in the room.
“Well, isn’t it nice to have visitors,” Kentfield says, sarcastically. “What can I do for you?”