Like Father, Like Son: Kid Charlemagne's Story Hour , PT III

Duke Alfric’s Castle, Kingdom of Caer Sidi, June 25th, AE 420

Corwin is stunned. He expected to catch them in the act, and Kentfield is acting like nothing is going on. Aris looks around suspiciously.

“Where’s Quinn?” the Bladesinger asks.

Kentfield shrugs. “It’s not my job to keep tabs on him. He’s probably hanging around someplace.”

Outside the tower, Jovah recovers from his ring of the ram induced tailspin, and starts checking out the tower. He soon sees Quinn, crawling down the outside of the tower! And at a good rate of speed, too. He zooms over, and tries to grapple him, but his strength advantage is countered by Quinn’s size advantage. Quinn casts a spell of some sort, and Jovah feels a tingly feeling in his spine, but with no effect. The gnomish cleric tries to knock the alienist off the wall again, but the spider climbing wizard stays stuck. Quinn tries a spell again, the same one, and this time Jovah fails to resist.

Jovah is turned into a carp.

Inside, Aris has gone to find a guard to report Kentfield’s shady dealings. He finds one just as he sees Jovah get polymorphed, and slaps his forehead in frustration. Moments later, he sees the still-flying carp zoom across the inner walls and flop into the moat, swimming with the over-sized goldfish. He informs the guard of what’s going on in Kentfield’s chambers. The guard laughs at the mention of the summoning spell.

“That’s not likely to work,” he says. “The castle is protected from such things.” He follows Aris back to the room.

In Kentfields room, Reana steps forward to the carpet, and Kentfield casually steps on the rug so she can’t pull it away.

“So is this a social call?” he asks. “I’m sure that it must be, because otherwise you would be violating the Duke’s laws, and I’m sure you wouldn’t do that.” He turns towards Jalea, who is poking about the room.

“Hello, Jalea. You’re looking nice and… limber…”

Jalea scowls back at the man who once tried to sacrifice him to Pazuzu, and more recently had him turned to stone. He’s already spotted what he was looking for; a slightly visible edge of the circle, just poking past the edge of the rug. He keeps looking around, hoping to spot where Kentfield has hidden the tuning forks that will allow him to plane shift home.

Brennen, Gavin, and Soldago have arrived by this point. Brennen advances towards Kentfield, and draws his sword.

He sticks the sword into the rug, and with a flick of his wrist, turns it back so that about half of the summoning circle is clear to all.

“We’ll see what the Duke thinks of that,” the Sword of Kelanen says.

“Oh my,” Kentfield says with mock horror. “I wonder how that got there.”

“Oh well, no sense in hiding anything,” he continues, and pulls the rug all the way back, revealing the full circle.

“While we’re waiting, would anyone like something to drink?” he asks, walking over to a side table for a pitcher of water. He grabs the pitcher and tosses it onto the circle, shattering it and smudging the circle.

“Oh dear, I’m so clumsy. Let me clean that up.”

He begins smearing and smudging the circle with his boots to the extent that by the time the guard and Aris get back, it’s precise nature is unidentifiable.

Outside, Whistlethorne is following Quinn. The alienist crawls all the way down to the market area, and casts an illusion that makes him look just like an elf. He strolls through the market, eventually stopping at a large wagon. He knocks twice on the door, and it is answered by a gnome; the one who was working on the clockwork nightengales in the Great Hall. Quinn goes inside, and the door closes.

Back in Kentfield’s room, the atmosphere is tense. The bemused guard listens to the two sides argue back and forth, with the party claiming that Kentfield was about to summon some demon to assault the castle.

“I was doing no such thing,” Kentfield says. “I was performing a summoning spell, true, but it was to call a friendly spirit, for purely informational purposes. I had no intentions of using it to harm anyone, and I will submit to any divinations or magicks that you see fit to prove such a thing.”

Brennen and Reana scoff at the thought of Kentfield summoning any “friendly” spirit, and insist to the guard that they were in the right. Finally the guards holds up his hand.

“Enough. I cannot judge in this matter. I’m afraid I will have to call the Duke in to deal with this.”

He sends another guard to go get the Duke, and while they wait, Aris uses his link to Whistlethorne to watch the wagon where Quinn is meeting with the gnome.

After fifteen ro so minutes, Duke Alfric arrives, with honor guard; two large elves bearing gold-plated scythes and wearing full plate armor, plated with gold and brass.

Brennen and Reana go over the accusations again, and Kentfield reiterates his version of the story. Duke Alfric listens with an amused smile on his face.

“So, Kentfield,” Brennen asks. “Where is Quinn?”

Kentfields begins to answer but is interrupted.

“I’m right here,” says Quinn, walking into the room with a bag full of pastries from the marketplace, and nibbling on a chicken wing. Reana practically groans at the image. This is not how this was supposed to go, she thinks to herself. We were supposed to find them summoning demons, whack them, and get congratulated

“He turned Jovah in to a fish!” Aris exclaims, pointing at Quinn.

“N…n…nonsense,” the alienist says, blinking rapidly. “And if I did, I’m sure it was self-defense!”

Kentfield tries to shush the clearly less diplomatic wizard, and Quinn goes silent, muttering to himself as he naws on his chicken wing. Then something occurs to the alienist, and he whispers something into Kentfield’s ear. Kentfield smiles, and addresses the Duke.

“I have a suggestion, your majesty,” he says. “Clearly, you are in a position where you cannot adjudicate in this dispute for lack of clear evidence. I have an idea that will allow us to solve this, and remain within the laws of Caer Sidi.”

“Something my friends here seem unclear on,” he adds, glaring at Aris.

“What do you propose?” Duke Alfric asks.

“A trial, your majesty.”

“A trial?” Brennen exclaims. “What kind of a trial?”

“Well,” Kentfield answers. “By combat, of course.”
 

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Lazybones said:
I suppose the obvious question is...

Do 15-foot long goldfish eat gnome-sized carp?

As I said earlier, I was thinking there for a minute that Legendary Goldfish Stats might be required...

Anyway...

THe next installement of the Story Hour is brought to you by the numbers 18, 20, and 70.
 

Duke Alfric’s Castle, Kingdom of Caer Sidi, June 26th, AE 420

Reluctantly, the party agrees to the trial-by-combat proposed by Kentfield. They repair to their chambers and begin plotting out how to best do this. They question any elf they can find on the rules, and find that there aren’t very many: Magic is absolutely allowed, the fight will be a joust until one combatant is unseated, and then it will proceed on foot.

Reana approaches the Duke.

“We don’t have a suitable warhorse for a joust, perhaps we could borrow one from one of your knights? We have the seven horse we got from the bugbears that maybe we could work out a trade of some…”

“Done!” the Duke exclaims. “I will provide one of my best!”

“I think you just gave him seven horses to borrow one,” Gavin says.

“I said, no deals!” Aris wails.

“Well, it’s not like we can take them back with us,” Reana points out.

Gavin heads down to the moat in search of a bucket, and Jovah. The flying carp zooms up from the moat, and away from the goldfish, and plops into the bucket, and Gavin takes him upstairs.

The spellcasters begin plotting out what spells they can use to boost their “champion.” The larger question is who will be the party’s champion? Kentfield has declared himself to be his own champion, and the opportunity to take out their main foe in one shot is too good to pass up.

The decision is made that Gavin will be the participant. He is the best horseman in the group, and is only a small step behind Brennen in combat skills once they are on foot.

The next morning, Corwin tries repeatedly to dispel the polymorph, but is unsuccessful. Aris finally manages to break the spell, and Jovah is returned to his full, gnomish splendor.

"Geez, about time!" he exclaims.

The “trial” will take place at noon that day, and the party is relieved to see Quinn and Kentfield walking around in the morning, and entering their tent to prepare for the fight. Gavin and company set up shop in a tent at the opposite end of the jousting field, and begin preparations. Stands are set up alongside the field, and they are beginning to fill up. Nothing thrills the citizens of Caer Sidi more than the prospect of a good joust.

Spells are flying, and by the time the fight is to begin, Gavin has eighteen enhancement magics cast upon him!

  • True Seeing
  • Protection From Elements-Fire
  • Protection From Elements-Sonic
  • Protection From Elements-Acid
  • Protection From Elements-Cold
  • Protection From Elements-Electricity
  • Expeditious Retreat
  • Jump
  • Freedom of Movement
  • Greater Magic Weapon on his longsword
  • Blur
  • Delay Poison
  • Divine Favor
  • Protection from Evil
  • Remove Fear
  • Aid
  • Bull's Strength
  • Endurance

When Gavin steps out and mounts his horse, he is practically buzzing from all the magic. The crowd oohs and aahs at the obvious plethora of enchantment emanating from the horseman. Kentfield emerges from his tent, visor down, and mounts his horse. He is also sporting a number of enchantments, Jovah says.

Gavin’s perceptions are massively heightened by the true seeing. He can tell easily that his opponent is actually displaced by a small amount. Good thing I insisted on the true seeing, he thinks to himself.

The two opponents salute Duke Alfric and Lady Meriven, and take their positions.

The rest of the party is scanning the crowd. Quinn is nowhere to be seen! Fearing assault by an invisible alienist, they keep their eyes peeled. The signal is given for the fight to begin.

The two horsemen charge each other. Their horses thunder on a collision course, and Gavin guides his lance expertly under his opponents shield while deflecting his blow; his technique is perfect, and his lance finds a gap in the armor just under the breastplate.

His lance penetrates just below the ribcage, and strikes with such force that it emerges from his back, splitting the lance in two, and unseating Kentfield. He lands with a thud on the field, and the crowd bursts into applause at a massively impressive single blow.

Kentfield does not move. He doesn’t even twitch.

“Is that it?” Gavin says, wheeling his horse around. “That can’t be it!”

The true seeing kicks in again. His visor is down, Gavin thinks. Aw, hell!

He runs over to the body lying motionless, and rips off the helmet.

It’s an orc.

“DAMMIT!” Gavin yells.

Gavin rolled a natural 20 on his first blow, and then confirmed the crit. He has a feat that boosts up his lance crit multiplier, and charging boosted it up further. He did 70 points of damage in one blow. Sadly, it was to a 2nd level warrior orc that Kentfield charmed into taking his place…
 
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Dinkeldog said:
I liked the dire goldfish (or would that be legendary?). I hope those are statted up somewhere.

I kept waiting for something to happen with the mega-goldfish.
KC mentioned it (them?) as a scene/visual setting.

Then referred back to them about 5 times.

Just becasue I am paranoid does not mean people are not out to get me.
 


Well, you can take some solace in publicly showing Kentfield out as a coward... at least among the honor-loving elves of Caer Sidi.

So, did someone find Jovah and dispel the polymorph? I must have missed that. Looking forward to seeing where the group goes from here.
LB
 


Lazybones said:

So, did someone find Jovah and dispel the polymorph? I must have missed that. Looking forward to seeing where the group goes from here.
LB

Oops! Yeah, it took all of Corwin's 3rd level spells, and one of Aris' to finally get Jovah back into gnomish form... Gavin went down to the moat, and found a bucket, which they kept him in over night. I think I'll go back and edit that in.
 


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