Like Father, Like Son: Kid Charlemagne's Story Hour , PT III

You have an interesting story hour here. I like your take on the Drow, you make them very intriguing and unique. They are also quite lovably ruthless, at least if you're not one of the players. I look forward to reading more of this campaign.
 

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AvarielAvenger said:
You have an interesting story hour here. I like your take on the Drow, you make them very intriguing and unique. They are also quite lovably ruthless, at least if you're not one of the players. I look forward to reading more of this campaign.

Snared myself another reader, yay! I'm glad you've enjoyed it, there's still plenty more to come...

Up next: A battle royale bigger than anything the party has seen in quite some time! Rogues! Monks! Assassin-monks! Kentfield! Quinn! Sahuagin! Sharks! More Rogues!
 

AvarielAvenger said:
You have an interesting story hour here. I like your take on the Drow, you make them very intriguing and unique. They are also quite lovably ruthless, at least if you're not one of the players. I look forward to reading more of this campaign.

And I suppose you thought the Loraxites (vampiric drow from Kid C's story Hour part II) are cute and fuzzy. We still have not seen a 3E version. Shudder.
 
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Kid Charlemagne said:
Reana draws her weather-controlling shortsword, and begins chanting the ritual that will activate its powers. It takes ten minutes to activate it, and ten more minutes for the weather it calls to take full effect.

The party waits, bobbing up and down in a tiny rowboat on the Retic Sea. Slowly, a fog builds up.

Ahh the fog, another one of our great ideas that comes back to put a serious chomp in our ass.

:rolleyes:
 

saved from page 2 oblivion

a little pre-weekend bada bump.

sheesh - I can't believe that Piratecat has over 100,000 views.
 

Gavin said:
Welcome to Air Kelanen. In the event of a water landing, the gnome may be used as a flotation device.

This is just one of many times KidC has used bodies of water to terrify Gavin. He'll stand up to a Shadow Dragon, evil cultists, and Ghour demons, but throw a lake in his way and he starts to get nervous.

Hmph. Gavin joined the party long after Brennen earned his reputation as a human divining rod. "Nasty hole with water in the bottom? Don't worry, I'll handle this!" Gavin may be threatened with bodies of water, but he seldom goes in.

Look at the upcoming battle, for instance. Water. Brennen. What do you think's going to happen here? This time, though, he get's to relive Jalea's experience as underwater statuary. :D
 

Update tomorrow! Or thereabouts. I'm stretching these out a bit, since we played two weeks in a row, and are now in the midst of a multi-week gap - we won't play again until the Sunday after the 4th.

In the meantime, here's a trivia question: Can anyone guess where Solomoriah the Shadowcat comes from? I'm not sure if ever told my players this or not...
 

An Unidentified Island in the Retic Sea, June 28th, AE 420

Hidden by the fog, Jalea slips over the wall and up to the first watcher. His sword bites deep into his foe’s side, but doesn’t kill him. Thanks to the sword of speed, he finishes him off before he can react. He dumps the body over the wall and into the sea, and turns to find the other watcher.

The figure moves towards Jalea through the fog, and strikes quickly, drawing blood with a shortsword. Jalea fights back, but is a better fighter when he has the drop on someone. He cuts his enemy, but not deeply. One more slice from his enemy cuts Jalea, then the figure slips back in the fog, disappearing after ten feet or so.

Jalea stops and listens. He hears nothing for a while, then the sounds of feet running across the bridge to the fortress. The elf checks the roof quickly; he is alone. He picks a spot overlooking the seaward door of the gatehouse, and hems himself in with caltrops, so that no one can approach, and then turns to watch the bridge. Moments later he sees Glaron run to the fortress.

Meanwhile back in the rowboat, the party has identified a problem with their original plan. The walls of the foundation of the fortress are forty feet tall!

“I could cast fly on myself,” Jovah says. “Then I could go check things out…”

“Could you carry us over there?” Aris asks.

“Not really,” Jovah replies. “I can only carry as much as I normally could.”

“Then cast it on me,” Brennen says. “I can carry quite a bit. Especially after a bull’s strength.”

Reana is speaking to the fishes. She dumps a little chum in the water to find a shark, and one shows up distressingly fast.

“Hello,” Reana says, using speak with animals. “Are there any more of you in the area?”

“Oh, yeah,” the shark replies. “There are about five of us. We’re watching the fortress.”

“Have you seen any sahuagin?” Reana asks.

The shark nods. “Can we make this quick? I’m hungry and there’s a body in the water over that way,” he says, indicating the fortress. “If I don’t go now, there won’t be anything left.”

“Uh, wait!” Reana says. Oh no, Jalea!

“Can you go over there and bring the body over here?”

“Umm,” the sharks responds, “do you need all of it? I can probably bring a piece or two…”

“No!” Reana says sternly. “All of it!”

The shark darts off into the distance. Brennen and Jovah have worked out the particulars of having Brennen fly the party to the fortress. Reana informs them of what the shark had to say. Shortly thereafter, the shark returns, with an arm clenched firmly in its razor-sharp teeth. The arm is muscular and tatooed, clearly not belonging to Jalea. The party breathes a collective sigh of relief.

“Can you escort us over to the fortress?” Reana asks.

“Sorry,” the shark says. “We’re supposed to attack anyone that gets closer than this rock.”

“Who told you to do that?”

“The fish-people.”

“I see,” Reana says. “Where are the fish people?”

“There are three or four right under here…” the shark says.

As soon as the shark says this, the sahuagin burst forth from the water. Two on the starboard side of the boat grab the side of the boat, and pull down, while two on the port side push up. Caught off guard, Corwin tumlbes over the side and into the surging sea. Jovah nearly follows him into the drink, but his cloak catches on a slightly raised nail in the seat of the rowboat.

Jovah used up a re-roll from his Luck domain to not get tossed in the water!

Brennen, Gavin, Reana, and Aris swiftly fight back the sahuagin, killing three. The last one lets go of the rowboat, and drops into the inky water. Reana looks around – the shark is nowhere to be seen. They fish Corwin out of the water, uninjured.

Jovah casts fly on Brennen, and silence on Soldago. He also casts water breathing, dividing its duration up amongst all party members. Then, the swordsman grabs Reana and Gavin and flies off. They land on the edge of the fortress’ main section, atop the flat base of the foundation, overgrown with grass. The fog limits their ability to see beyond ten feet or so, but as soon as they land, they spot a guard.

Soldago puts two arrows into him, and Reana drops him with a shortsword blow, all in utter silence. Brennen flies back to the boat, picks up the others, and flies them back to the fortress. They regroup, and begin to make their way to the center of the area, where they had seen a courtyard-like area, several floors lower. Visibility is a little better the further in they go.

That helps them see the three squads of assassins as they slip into flanking positions all around them, each one glimmering with a dark nimbus of black energy. Arrows fly, catching the party off-guard…
 
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Kid Charlemagne said:
Jovah used up a re-roll from his Luck domain to not get tossed in the water!
I should have known then to turn back.
Jovah casts fly on Brennen, and silence on Soldago. He also casts water breathing, dividing its duration up amongst all party members.
Jovah is pulling his weight :)

Add Soldago's silence to the list of ass-bite spells.

That helps them see the three squads of assassins as the slip into flanking positions all around them, each one glimmering with a dark nimbus of black energy. Arrows fly, catching the party off-guard…

kudos to Kid C - we were NOT ready for that Nimbus. Still have a lot of questions.
 
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An Unidentified Island in the Retic Sea, June 28th, AE 420

The three teams of assassins are led by Kwarion (the cat-headed-staff wielding man Corwin saw in an earlier scry), Glaron, and the half-orcish Tuck. Each leads two other roguish types. Tuck and Glaron’s teams approach through the mist near Aris, Brennen, Corwin, and Jovah, while Kwarion’s team shows up very near Gavin, Soldago, and Reana.

The fog is quite thick; it is difficult to see anyone past ten feet, making bowfire and distance magic difficult. The assassins get the drop on most of the party, and proceed to make them pay for it. Brennen and Aris take multiple deep dagger wounds from thrown daggers that find vital spots, and Gavin gets hit by Kwarion himself, who strikes open-handed. Meanwhile someone has cast fly on Tuck, and he swoops out of the mist to swipe at Brennen and zooms right past him to land on top of one of the columns, landing just out of sight.

Aris blasts Glaron with a lightning bolt, but the magical energy surrounding him counteracts the spell, rendering it inneffective. On the other side of the fight, Gavin strikes at Kwarion, and feels his strength ebb in return. Corwin stops by a staricase leading down from the surface, and prepares a spell.

“Hey! They’re draining me!” the former mercenary yells.

I’ve got a Mea Culpa to point out here; the spell giving the assassins their bonuses is Unholy Aura, and it only affects good aligned creatures – Gavin is the only party member who is neutral in alignment, thus he should not have been affected. We figured that out after a few rounds. But it all evens out – I forgot to have Kwarion use an item he had that would have hasted him for most of the fight!

Reana begins wailing into the rogues near her, and luckily resists the weakening effects of the unholy aura. On the far side of the fight, Brennen is less lucky, and is severely weakened. To add insult to injury, Tuck swoops down again and wacks him with his greataxe, laughing all the time. He zooms back into the fog, untouched.

At the gatehouse, Jalea can hear the commotion at the main fortress. He clears a path through his caltrops, and makes a running jump off the roof of the building, aiming for the bridge. Just as he passes the apogee of his leap, his ring of feather falling kicks in, and he lands noiselessly on the wooden bridge, tossing a few caltrops behind him as he touches down. He pauses, listening to see if anyone in the gatehouse heard him. There is no reaction. The elf runs up the bridge to the fortress to see what is going on.

Corwin fires off a magic missile or two, but they are mostly being resisted by the unholy auras. The assassins are proving tough to hit as well, though they are beginning to get whittled down by the fighters. Soldago is finding it hard to target anything; his enemies are concealed too well by the fog.

Kwarion blows a retreat signal with a whistle, and the remaining assassins pull back into the mist and away from the party. The group is fairly badly wounded, mostly from the intial sneak attacks and the effects of the unholy aura. Jovah is thinking hard about folding everyone out and coming back tomorrow.

“We’re in trouble, guys,” he says. “We’re hurt, and we haven’t even seen Kentfield or Quinn yet!”

Tucks zooms down to whack at Brennen one last time, still chortling at his strategy of spring attacking and flying. Unfortunately, Jovah and Brennen are ready for him. Jovah casts dispel magic on his fly spell, and Brennen takes a readied attack, cutting deep in the assassins hide. Tuck tries to fly away, but quickly realizes he’s on foot and seperated from his allies. He runs off into the fog, but Brennen and Aris follow him and cut him down. Jovah moves over to the staircase by Corwin

Reana sees another figure appear out of the mist. She readies her swords, but it’s only Jalea! The elf waves and grins and continues towards the center of the fortress. She shakes her head and follows Gavin, who is trying to keep up with Kwarion and the rogues.

Closer to the center of the fortress, the mist is a little less dense, and visibility is closer to fifteen feet. Gavin sees that the assassins are heading down a staircase opposite to the one that Corwin and Jovah are watching. Reana joins him, and they peer down into the misty central courtyard, which drops roughly thirty feet to a floor that they cannot see. The only way they can tell how deep it is is from several torches that light up the fog eerily. The sounds of running feet can be heard down there, somewhere.

“Hang on, Gavin,” Reana says.

She grabs him with one arm, holding her shortsword of controlling weather in the other, and jumps into the central courtyard. The feather fall property of the sword kicks in, and they float down to the bottom.

Corwin steps away from the stairway for a moment, leaving Jovah alone. The gnomish priest sees Jalea approaching, but before he has a chance to say anything the elf leaps into the open stairwell, trying to avoid the top steps entirely. Nice try, but it doesn’t work; the glyph of warding is triggered anyway. Jalea manages to tumble down the stairs and avoid damge from the loud sonic glyph, but Jovah is not so lucky and is bowled over by the thunderous roar.

The gnome shakes his head free of cobwebs, and runs down the stairs, following the elf. To back him up, or to beat him up, he’s not quite sure yet.

Reana and Gavin hit the ground at about the same time that Jalea reaches the bottom level of the courtyard. It’s three stories, with the surface level being the third story. In the center, they can dimly make out the figures of Glaron, Kwarion, Quinn, one of the other rogues, Lord Kentfield, and one other – a young woman, cloaked and unarmored. She draws two wicked looking longswords from sheathes at her side and brandishes them skillfully, twirling them and turning to face Reana and Gavin.

Quinn turns towards Jalea, and punches out towards him with his ring of the ram. The elf is sent hurtling back fifteen feet, over Jovah’s head and into a wall. Jovah can hear the crash of his friend smashing into the wall. Jalea manages to keep his footing, and staggers for a moment.

“What was I thinking?” Jalea wonders out loud. “Running into the room first should be Brennen’s job!”

The rogues and the cloaked woman fall back a little bit, to protect Quinn and Kentfield, who have their backs to a oaken door. Jovah grins.

“Don’t get too close there,” he grumbles, and calls down a flame strike on them! The fire burns away the fog in the courtyard, and Quinn look particularly unsteady. Moments later, Aris drops a fireball on them. This time, Quinn goes down. The assassins look unhurt, as does the cloaked woman. Gavin and Reana advance, and the battle is joined again.
 

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