An Unidentified Island in the Retic Sea, June 28th, AE 420
The battle is ended, and Reana causes the fog to lift, which happens slowly. They survey the area, and see that the people on the beach are in a frenzy, getting back on their ships and sailing away to avoid Kentfield’s fate. The party has defeated Arlen Kentfield, and there isn’t anyone left to deal with here.
They search the bodies of the fallen for magic, finding a pretty significant amount of loot. Jalea finds a locked chest in the area that Kentfield was using as his command post.
Dispelling any traps on it, he opens it up to find two of the items that the gnome had told them of; namely, a finely made and engraved ceremonial dagger (brand new), and a velvet glove etched with arcane symbols yet radiating no magic. On Quinn, Jalea finds the biggest diamond he’s ever seen. It’s a round cut diamond, roughly twenty-five carats worth.
“Woo!” the elf exclaims. “A stone like that could bring maybe twenty grand in the right place!”
“Be careful with that,” Aris says. “It radiates conjuration magic.”
“So does the dagger,” Corwin adds. “The two dweomers are practically identical.”
“Let’s get out of here,” Jovah says. “I don’t want to stick around here any longer than I have to.”
They
fold to Fencig. They take Kentfield’s head, just to be safe.
Over the next several days, Corwin and Aris do a number of
identifys. They figure out what most of the magic items they recover do. The dagger and diamond remain a problem. The diamond defies Corwin’s attempts at idenitification, and to identify the dagger, he would have to touch it without using the glove, which turns out to have magic-suppression powers.
Anything that is held in the hand wearing the glove has it’s magical properties dampened – swords, daggers, wands, small items of various kinds. Since no one wants to defy the gnome’s warning not to touch the dagger, they instead leave it alone, and cast
dispel magic on the diamond. It takes a few tries, but eventually, the enchantment on the diamond breaks.
“That’s interesting,” Corwin says. “As soon as the
dispel magic on the diamond succeeded, the dagger stopped radiating magic…”
The other items they identify turn out to be:
- Chainshirt +1
- Scimitar +1
- Vest of Escape
- 2 potions of Cure Moderate wounds
- 1/2 Plate +2
- Morningstar +1
- Hand Axe +1
- Wand of Wonder- 42 charges
- Ring of Shooting Stars
- Gloves +3
- Monk’s Belt
- 3 +1 Chakrams, 1 of Returning, 1 of Shocking, and 1 of Seeking
- Ring ofJump
- 2 Amulets of natural armor +2
- Bottomless Quiver (Quiver of Ehlonna)
- Rod of Cats
- Ring of the Ram
- Shortsword +1
- Chain shirt +2
- 16 arrows +1 Frost
They also found a collection of six tuning forks for use with the
plane shift spell, but can only determine what two of them are for (the prime material, and Caer Sidi). They decide not to experiment.
They divy up the magic, and decide to sell a good portion of it, using Anthius as broker. They plan on using the money to commission magic items more suited to their actual needs. They have no pressing concerns, so they take their time – pretty much the entire month of July, in fact.
- Brennen goes to the Academy of the Arts Arcane in Speyer, and commissions a wizard there to boost two +1 longswords he has had for years (and that have religious significance to him, having once belonged to one of the very first Swords of Kelanen) to +2. One of them he also gets enchanted with the frost enhancement. He also commissions a cloak of resistance.
- Reana decides to spend her hard-earned loot building a small keep in the hills between Hawk’s Roost and Shadow Springs as a waystation for the Rangers, and a back-up base for the party. She arranges with Ryla, the Druidess from Sylvan Fields, to have someone assigned to man the small fort, and watch over the construction process. It will take some time to build, but it should be finished by the end of summer.
- Gavin takes the fancy set of full plate armor he had made some time ago for courtly purposes, and gets a wizard in Belluin to enchant it to +2, and add the nimbleness enhancement, allowing him full use of his natural quickness.
- Jovah talks to Cian Bardson, former Regent of Fencig, and Cian points him to a priest of Urakos (god of retribution and law, avenger of the wronged) who can take his magical mace and make it into a holy
- Aris heads to Cape Varna, and gets an elven wizard to do some work for him. He has a cloak made from the wing material of the Green Dragon that nearly killed Brennen and Gavin so long ago, and he has the wizard imbue it with several powers, most especially resistance and flying (with a 1/day limitation to keep the cost down).
- Corwin accompanies Aris to Cape Varna and spends the time feverishly transposing spells from Johann’s and Quinn’s captured spellbooks. He has just mastered 5th level spells, and is quite excited about it.
- If Jalea is up to anything (and he almost always is) he does not let anyone in on the secret. He does let the party know that the Thieves’ Guild situation in Ulfang has devolved into a gang fight, now that their patron has been killed, along with a good portion of the leadership of the Assassin’s Guild.
- Soldago commissions himself a set of bracers of archery. He also puts a couple of skill points into Climb.