Ulfang, June 3rd, AE 420
Jovah flags down a carriage, and he and Reana load Aris into the back and tie him down with ropes and horse blankets. They ride back to the Gold Dragon Inn, and find that Sir Brennen has joined Corwin and Gavin there. They leave the Aris-statue in the courtyard, looking like another perch for the pigeons.
They decide to leave town tonight, in hopes that their pursuers won’t be able to find them. They ride out of town (with Aris) and set up camp outside of town.
“What was that thing?” Reana asks Corwin.
“I think it’s a kind of demonic construct called a Retriever,” the wizard replies. “They’re known for their ability to track anything anywhere. It’s said that only the direct intervention of a god can stop such a thing from finding its quarry.”
“And who’s the rider?” Jovah asks.
“Could be another demon,” Corwin says. “I don’t have any ideas about her.”
“What now?” Brennen asks the group.
“We need to get Aris turned back from stone,” Jovah says. “The only person we know who might be able to do that is Tolaro. I say we
dimension fold to Cape Varna and see if he has any suggestions. Maybe that’ll get all these demons off our backs, too.”
They agree on this plan of action. The night passes uneventfully; in the morning Corwin tries to
scry on Jalea, and gets no result. This could mean that the elf is dead, however, it could also mean that he’s been turned to stone. In either case, it means they have no idea where he is.
Jovah casts
dimensional folding and puts the party right into Tolaro Telegar’s front yard in Cape Varna. Tolaro’s servants are remarkably non-plussed; the former Dean of the Cape Varna Mage’s College has had inumerable odd visitors over the centuries, and they’ve grown somewhat blasé about this sort of thing. Tolaro’s butler fetches the elderly grey elf, who comes downstairs to see what’s going on.
“Dear me,” he says, looking over Aris’ stoned figure. “This is not good at all. Tell me all about what happened.”
The party fills him in on the events of the past few days. They ask him if he knows anyone who can cast
stone to flesh.
“Well, yes…” he says, and then trails off. “Jovah, can you cast
break enchantment?”
“Uh, why yes, yes I can,” the gnome responds.
Several party members levelled up between the fights and this conversation, inculding Jovah, who can now cast 5th level spells.
“That might be a better way to go,” Tolaro says. “It may take longer, since it wouldn’t be automatic, but it holds less risk for Aris.”
Jovah agrees, and the group plans out what they will do over the next several days. They are down one party member (two if Aris isn’t fixed soon), and with all the fighting that has been going on, they feel they could use some reinforcements. They identify three people that they can possibly call on:
- Anthius, the bard (now duellist) who they previously travelled with around the time that they met Gavin.
- Soldago, an an archer/horseman from the plains of Nali who is looking after Gavin’s interests in Shadow Springs (Gavin has the leadership feat).
- Lastly, Sonya, a cleric of Nuada who travelled with Brennen and Jalea several years ago. She currently resides in Sylvan, running a temple she set up there.
This would give them a little more firepower if they need it.
Jovah does a
divination, asking, “Where is Jalea?”
The answer comes back,
“En route to the old Kentfield Country Estate.”
Over the next couple of days, Jovah manages to break the enchantment on Aris, returning him safely to flesh and bone; the party gathers Anthius and Soldago to Cape Varna; and Jovah casts another divination, with the question that has been bugging the party for the past week.
“Why are the Sahuagin helping Kentfield?”